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Exile Soldiers are masterless Soldiers who no longer serve a Lord. They tend to gather together and take over remote fortified structures and are little more than well-armed bandits. They are typically aggressive but can be parlayed with. Some even return to service or become Mercenaries. 



D&D 5E


Exile Soldier

Medium humanoid, unaligned

Armor Class 19 (Splint, Shield)

Hit Points 52 (8d8+16)

Speed 30 ft.

STR 14 (+2), DEX 12, (+1), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Saving Throws CON +4

Skills Intimidation +2, Perception +2, Survival +2

Senses Passive Perception 12

Languages Native Dialect

Challenge 2 (450 XP)

Proficiency Bonus +2

Actions

Multiattack. Exile - Soldier makes two Sword attacks.

Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.

Crossbow, light. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) piercing damage.


Exile Veteran Soldier

Medium humanoid, unaligned

Armor Class 20 (Splint, Shield)

Hit Points 142 (19d8+57)

Speed 30 ft.

STR 16 (+3), DEX 14 (+2), CON 16 (+3), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)

Saving Throws CON +6

Skills Perception +3, Intimidation +4

Senses Passive Perception 13

Languages Local Dialect

Challenge 5 (1,800 XP)

Proficiency Bonus +3

Actions

Multiattack. Exile Veteran Soldier makes two 1 Handed Weapon (Sword or Axe) attacks or makes one Crossbow, heavy attack, and one 1 Handed Weapon (Sword or Axe) attack.

1 Handed Weapon (Sword or Axe). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Crossbow, heavy. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.


Exile Elite Soldier

Medium humanoid, unaligned

Armor Class 21 (Plate, Shield)

Hit Points 229 (27d8+108)

Speed 30 ft.

STR 18 (+4), DEX 16 (+3), CON 18 (+4), INT 10 (+0), WIS 10 (+0), CHA 14 (+2)

Saving Throws CON +8

Skills Perception +4, Intimidation +6

Senses Passive Perception 14

Languages Local Dialect

Challenge 9 (5,000 XP)

Proficiency Bonus +4

Actions

Multiattack. Exile Elite Soldier makes three 1 Handed Weapon (Sword or Axe) attacks or makes one Crossbow, heavy attack, and two 1 Handed Weapon (Sword or Axe) attacks.

1 Handed Weapon (Sword or Axe). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage.

Crossbow, heavy. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 9 (1d10+4) piercing damage.




Legacy RPG


Exile Soldier

Aspect/Alignment: any/any

Size: Medium 0 (2)

Type: Humanoid 12 (1)

Toughness: Veteran 2 (1)

Body: 14

Health: 56

Skill Tier: Veteran

Basic: 60%

Combat: 70%

Advanced: 40%

Skills of Note: Perception

Armour: 3D6+4, Chainmail Hauberk and Shield

Attacks

Broadsword*, Attack: 70%/14%, Damage 5D6+2

Broadsword*, Heavy Attack: 40%/8%, Damage 7D6+2 (Reset 5-6)

Large Round Shield, Attack: 55%/11%, Parry: 85%, Damage 3D6+4

Crossbow, Attack: 70%/14%, Damage 5D6, Range 180

* Falchion, Broadsword, War Axe, Short Spear, War Hammer or Mace being the most common.

Scavenging: 3D6 silvers, 1D3 poor provisions.


Exile Veteran Soldier

Aspect/Alignment: any/any

Size: Medium 0 (2)

Type: Humanoid 12 (1)

Toughness: Elite 4 (2)

Body: 16

Health: 80

Skill Tier: Elite

Basic: 70%

Combat: 90%

Advanced: 50%

Skills of Note: Perception

Armour: 4D6+2, Chainmail and Shield

Attacks

Broadsword*, Attack: 90%/18%, Damage 5D6+2

Broadsword*, Heavy Attack: 50%/8%, Damage 7D6+2 (Reset 5-6)

Large Round Shield, Attack: 75%/15%, Parry: 85%, Damage 3D6+4

Arbalest, Attack: 90%/18%, Damage 6D6, Range 240

* Falchion, Broadsword, War Axe, Short Spear, War Hammer or Mace being the most common.


Exile Elite Soldier

Aspect/Alignment: any/any

Size: Medium 0 (2)

Type: Humanoid 12 (1)

Toughness: Master 6 (3)

Body: 18

Health: 108

Skill Tier: Master

Basic: 90%

Combat: 110%

Advanced: 60%

Skills of Note: Perception

Armour: 5D6+2, Plated Mail and Shield

Attacks

Broadsword*, Attack: 110%/22%, Damage 5D6+2

Broadsword*, Heavy Attack: 80%/16%, Damage 7D6+2 (Reset 5-6)

Large Round Shield, Attack: 75%/15%, Parry: 85%, Damage 3D6+4

Arbalest, Attack: 110%/22%, Damage 6D6, Range 240

* Falchion, Broadsword, War Axe, Short Spear, War Hammer or Mace being the most common.