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Feral were once human children that have been corrupted by infernal energy, they are the victims of the Demon War, orphaned and homeless living in the ruins and battlefields. Whilst small they are extremely aggressive and quite dangerous, especially to lone travellers. They are wild and feral scavengers clad in dirty ragged clothes, and have wild hair and glowing red eyes.



D&D 5E


Feral

Small fiend, chaotic evil

Armor Class 14

Hit Points 27 (6d8+0)

Speed 30 ft., 30 ft. climb

STR 10 (+0), DEX 18 (+4), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

Skills Stealth +6, Athletics +2, Acrobatics +6, Perception +2

Senses darkvision 90 ft., Passive Perception 12

Languages Infernal, Local Dialect.

Challenge 1/2 (100 XP)

Proficiency Bonus +2

Actions

1 Handed Weapon, Club, shank, chain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage plus 2 (1d4) necrotic damage. DC12 Con Save to resist Necrotic bite damage.




Legacy RPG

 

 

Health

Body

Skill Tier:

Veteran

Type:

Humanoid

1

0

Basic:

60

Size:

Small

2

12

Combat:

70

Toughness:

Weak

/2

-2

Advanced:

40

 

 

 

 

 

Skills of Note

Body:

12

Damage Bonus:

 

 

Perception 60%

Health:

24

 

 

 

Stealth 40%

 

 

 

 

 

 

Armour:

None

 

 

 

 

 

 

 

 

 

 

Attacks

Skill / Crit

Damage

Reset

Note

 

Improvised

70% / 14%

3D6

 

 

 

Fist/Kick

70% / 14%

2D6