Poison
Every type of poison has the following information detailed…
Grade: The poison’s effective strength.
Potency: This is a number between 1 and 24 that measures the strength of a poison. A character must make an opposed Resilience test versus the poison’s Potency test (POT x 5%) in order to avoid or mitigate the damage of the poison.
· Poison Succeeds, Character Fails
If the poison succeeds its Potency test and the character fails his Resilience test, the poison has its full effect.
· Character Succeeds, Poison Fails
If the character succeeds his Resilience test and the poison fails its Potency test, the poison has no effect.
· Both Poison and Character Succeed
Whoever has the highest margin of success in their test wins.
· Both Poison and Character Fail
Whoever has the lowest margin of failure in their test wins.
Effect:
· Damaging Poison: 1st Stage is instant, 2nd Stage is after 1 minute.
· Paralysis Poison: 1st Stage is instant; 2nd Stage occurs after completion of 1st Stage
Stages: How long the poison, if effective, will affect the victim. The effects of the poison cannot be removed or healed until the poison itself has been neutralised or has dissipated in the victim’s system. Hit point damage caused by poison will not automatically heal – it must be healed through magical or natural healing.
Poison Chest
Example Poisons
· Scorpion venom - Lesser Damaging + Lesser Paralysis
· Black Lotus Flower - Greatest Damaging+ Major Paralysis
· Wyvern Sting – Major Damaging
· Assassins Toxin – Minor Damaging