Assassin are killers that murder for political, religious, financial, and military means or simply to avenge a grievance. They are highly skilled in their art and many work for a society or government, however, some are unaffiliated and will take bounties.
Some employ more sinister methods such as poisons while others use weapons or the environment to complete the task.
D&D 5E
Legacy RPG
Assassin
Aspect/Alignment: any/Evil
Size: Medium 12 (2)
Type: Humanoid 0 (1)
Toughness: Master 3 (4)
Body: 16
Health: 112
Skill Tier: Grand Master
Basic: 70%
Combat: 130%
Advanced: 110%
Skills of Note: Athletics, Evade, Perception, One-Handed Weapon, Archery, Stealth, Acrobatics, Devices, Performance.
Armour: 1D6, Cloth Gambeson
Attacks
Any 1 handed melee*, Attack: 130%/26%, Damage 5D6+2*
Any 1 handed melee*, Heavy Attack: 100%/20%, Damage 7D6+2* (Reset 5-6)
Recurve Bow, Attack: 130%/26%, Damage 5D6, Range 150
* Falchion, Broadsword, War Axe, Short Spear, War Hammer or Mace being the most common.
Special Actions
Killing Strike
Any blade or ranged weapon in the hands of an assassin becomes a Killing Strike, when a target is struck with a normal attack without being aware of that attack it must make a Persistence test or take maximum damage, if the Assassin scores a Critical Hit with a Killing Blade then the target must make a Persistence test or be slain instantly. * typical damage is 5D6+2 (32) plus Assassins Toxin
Poison Chest
An Assassin frequently employs poison as part of his toolkit.
Their weapons are nearly always coated in Assassins Toxin a pot 12 (60%) poison 2D6/4D6
If attempting to kill a sanctioned target then the poison is typically Black Lotus Flower a pot 24 (120%) poison 16D6/death & Paralysis 1D3 days/ permanent is used.