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  1. Locations

Windbreak Mountains

Mountain Range

The Windbreak Mountains mark the northwestern base of the Ivory Triangle region. This high mountain range juts abruptly from the sandy wastes at the edge of the Tablelands on its northwestern windward) side. These mountains are called the Windbreak Mountains because they protect the Ivory Triangle region from the prevailing west winds blowing off the Tablelands, out to the Sea of Silt.

Travelers approaching the mountains through the sandy wastes first see them as a gray-brown haze on the horizon. Some claim to be able to see the peaks from as far off as Silver Spring. The canyons of the rocky badlands that abut the Windbreak Mountains are neither as long nor as twisted as those found at the edge of the Ringing Mountains. A day's journey through the badlands will usually bring a traveler to the base of the mountains

Unfortunately, travel from this point forward is virtually impossible. The windward face of the mountains forms a nearly unscalable barrier. It looks more like the edge of some enormous broken mesa than a mountain range. Over the centuries, the wind and sand have worn away at the rock, making it slippery-smooth and relatively free of crevices and protuberances

The canyon floors on the windward side are littered with rock and dust worn from the mountain face. Most of the pieces are pebbles, but some of the fallen boulders are twice the height of a man. Worse, these canyons are often filled with sand which has drifted into the region over the centuries. It is not uncommon to find sand dunes five times the height of a man piled against the mountainside. Often this sand has been piled to unstable heights by the wind. These drifts will collapse at the slightest disturbance. Some travelers in the region describe hearing a loud rushing sound, like the wind in your ears. If this sound is very loud, flee – you may well be facing a sand slide.

A typical avalanche will not travel far, only perhaps twice the height of the dune. They are dangerous, however, and travelers caught in the dunes are likely to be buried so deep in the sand that their bodies will never be recovered.

Above the dunes, the mountains are dry and stony, with bare. windswept peaks vanishing upward in the haze. These slopes are nearly unscalable. They offer few footholds, and the gusty wind from the west can hurl a climber off the mountains and to his death.

A climber who somehow manages to scale the lower slopes will likely suffer the mysterious ennui which travelers suffer in the Ringing Mountains. The air gets colder, and unless the climber is careful, he or she will just sit down and freeze to death. Fortunately, there is little need to climb these mountains. Most caravans travel around them to the south, along the Verdant Belt, or on the eastern side through the Blackspine Gap. Moreover, the Bremil Pass lies roughly in the center of the range, and provides access to the rocky badlands along the northern edge of the Crescent Forest. The canyons of this region run east to west, making this a natural alternate route to the city of Nibenay.

On the leeward side (away from the wind), the slopes are much gentler. Long ridges, like buttresses on ancient temples, provide easy climbing to the higher slopes of the mountain. The Crescent Forest extends about halfway up the slopes on the southern half of the range. Above the treeline the mountains retain much of the barren, windswept conditions seen on the windward side of the range. Where the Forest covers the slope, the ground is covered with a loamy soil held to the mountainside by moss and grass. The northern leg of the mountains does not run directly against the forest. Enough dry, hot wind blows through the Bremil Pass to create a band of rocky badlands north of the forest, and even to thin the forest along its border.



 

Flora and Fauna

The Windbreak Mountains appear barren and empty to the casual observer, yet even here life clings to the land. Cacti and desert flowers are scattered throughout the foothills. The serrated-leaf bush called silverknife, common to badlands all over the Tyr region, can be found in the foothills, as can the tall. thorny gray-yellow bushes known as wanderer's staff. The mountains themselves are almost barren. although here and there small flowers and mosses cling to life even in this dry, windswept place. The very highest slopes, however, are not dry, but rather seem constantly damp. It is the runoff from these slopes that waters the Crescent Forest and the Verdant Belt. The streams tend to run down only on the leeward side. Wherever these clear and cold mountain streams can be found, there are mountain trees and shrubs in abundance. The foothills hold a variety of animal life: fire lizards, rasclinn, tagsters, id fiends, cha'thrang, and packs of zhackals can be found here. There are herds of erdland here, but z'tal are the common omnivores at the bottom of the food chain. The more cunning predators of the region can cull out a few of these timid lizards from their herd without starting a stampede. In the mountains, on the other hand, animal life is much more scarce. There are carnivores, to be sure, although they prey on each other as much as on the erdland herds that wander the middle slopes. Id fiends, mountain lions, and giant scorpions are the most prevalent of the carnivores, but bulettes and even an occasional earth drake may be encountered here. The highest slopes are the province of winged creatures or those with exceptional climbing ability: rocs, aarakocra, dragonnels, and giant spiders. 

Travel

Traveling in the foothills can be done by any normal means. There is a well-marked trail through the Bremil Pass which is wide enough and level enough to permit a mekillot wagon to pass. The rough surrounding terrain, however, makes the Bremil Pass an ideal place to ambush a caravan. For this reason, few merchant houses use this route. Kanks, crodlu, and foot travel provide the best means of finding a direct route through the canyons of these rocky badlands. Traveling east and west with the direction of the canyons is airy easy, while traveling north and south requires crossing the walls between canyons. A human traveler can go perhaps eight miles in a day east-west through these canyons, by the time you account for following the twisting canyons instead of traveling in a straight line. By comparison, a north-south traveler can go perhaps our miles in that same time. In the mountains themselves, the best choices are to travel by foot or kank. While crodlu have the stamina to climb the steep slopes, they are not as sure-footed as kanks, particularly if they are carrying any kind of burden. Travelers with destinations in the high mountains have at times brought crodlu for pack animals, and have then been forced to slaughter and eat them when the going got too rough. This is one consideration that may make crodlu preferable to kanks for inexperienced travelers. Travel in the mountains is extremely slow. There are no clear pathways to reach most high destinations. The traveler is relegated to slowly inching across the stone. Crodlu and kank can also maneuver slowly through this region, although there is no way for them to pull a vehicle. An unencumbered human can travel but three miles per day in the mountains, and bad weather or an accident can easily halve that. The availability of water is much more a question of which side of the range one is on, rather than altitude. The windward side is dry, with very little water available anywhere. A careful search on the leeward side, however, may yield one of a number of clear mountain streams. Food is similarly distributed: plant life is much more abundant on the leeward side, while a traveler on the windward side may end up in battle with a carnivore to determine who shall dine on the other.

Inhabitants

The Windbreak Mountains are not heavily populated. Few humans and demi-humans bother trying to survive in the barren mountains when the Verdant Belt is just below. Nevertheless, there are a few races which make their homes here. The aarakocra have extensive nesting areas in the higher regions of the mountains. These creatures nest on inaccessible mountain peaks, keeping them safe from all but other winged predators. They have a terrible time with rots, however, which have come to view aarakocra nests in the same way a woodpecker views an ant-riddled tree. The foothills harbor other intelligent creatures. In addition to the small slave bands which hide in the many caves and canyons here, there are three intelligent races which inhabit the rocky barren foothills. The first are the slig. These hairless humanoids live in small clans, generally inhabiting a cave or narrow canyon. They lay traps in nearby canyons by lining pits with sharpened stones and poisonous snakes. These traps are checked once or twice a week, and creatures caught in the traps are hauled up and brought back to the slig home to be eaten. The slig participate in some trade, particularly with well guarded merchant caravans and a few of the outlying villages. They purchase weapons and other manufactured goods, trading the hides of fire lizards and other creatures they have captured in their pits. They sell captured humans and demihumans into slavery. There are also a number of b'rohg living in the canyons. These bestial creatures wander the canyons in small bands, attacking any creature they think they can kill. They kill for food, and are just as willing to dine on human or demihuman as erdland. They fight with the slig who occasionally lay traps for the B'rohg and sell the captives as gladiators.

In addition to the roving bands, a few b'rohg who have actually escaped from the gladiatorial pits of Nibenay roam the rocky badlands. While they are no more articulate than their free cousins, and while they do not band together as the other b'rohg do, these creatures can be quite dangerous. Unlike the primitive tools of the b'rohg hunter-gatherer bands, they often have real weapons and armor. The deadliest of the intelligent races residing in the badlands are the scrab. These highly intelligent insectoid creatures are not common in the badlands, but they make up for their numbers with their dangerous psionic abilities and their cunning minds. The less intelligent races who live in the badlands avoid the diminutive scrab as much as possible although they do occasionally pay tribute to the creatures. The slig and b'rohg will stake captured elves to the ground near a scrab nest as a way of appeasing their deadly neighbors. The scrab seem to have an insatiable appetite for the suffering of elves. The slig will always consider an elf's value on the slave market and as a meal before making such a gesture. The b'rohg, who picked up the habit by watching the slig, do not really understand this very well and are likely to bring any tall humanoid to the scrabs.