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The Crescent Forest lies along the southeastern edge of the Windbreak Mountains. This thickly forested zone is the most fertile and well-watered area in the Ivory Triangle. The forest receives more water than any other section of the Ivory Triangle. Most of this is runoff from the Windbreak Mountains; the few clouds which pass through the Ringing Mountains release their rain when they hit this high mountain wall, and the water quickly runs down into the forest. This water is supplemented by a number of natural springs scattered throughout the forest. The increased water does not make up for the intolerable heat which oppresses even this fertile zone. The forest is a little cooler than the surrounding desert, so that those within it require less water.

History

The Crescent Forest maintains a precarious existence huddled against the slopes of the Windbreak Mountains. The forest is thickest in the south and center, and has thinned considerably in the north because of logging in Nibenay, the hot winds blowing through Bremil Pass, and the gradually decreasing rainfall throughout the Tyr region. Nevertheless, it seems that the forest – at least for now – is holding its own. At one time, the Crescent Forest may have extended the entire length of the Verdant Belt, but no one can say with any certainty. The recent history of the forest has been the story of the centuries old rivalry between Nibenay and Gulg. The hunting culture of Gulg has put it at odds with Nibenay's heavy logging industry. Currently, the judaga head-hunters of Gulg have managed to keep Nibenay's lumber camps limited to the northern end of the forest. The lumberers worry that unless they are able to range more freely into the south, they may be forced to thin the northern end of the forest to a dangerous degree.

Flora and Fauna

The plant life of the Crescent Forest has adapted well to this heat. Many of the segmented conifers that are found in the Forest Ridge are also found in the Crescent Forest. However, the enormous palm fronds which blanket the Forest Ridge are much less common here.

The fanna trees are tall and thin, with a dense network of leaves and branches only at the very top to catch the sunlight. The leaves are narrow even when open, and fold to thin slivers in the heat of midday. Beneath the canopy of thin leaves lies a scattered patchwork of smaller brush of a variety of species. The soil is loamy and soft, and often carpeted with a blue-green moss called berill. This moss retains water and holds the soil together. In open clearings during the season of high sun, berill dries to a thin shell which crackles when stepped upon; in this state it is edible (with a flavor like dried tea leaves).

There are many species of plants found only within the Crescent Forest, so far as anyone of the Tyr region knows. Travelers can find a number of wild fruits and nuts within the Crescent Forest. Welela plants provide a long, thin, prickly gourd whose meat is flavorful and contains a fair amount of water. Welela plants are cultivated outside of Gulg, but they can also be found throughout the Crescent Forest. Geja, on the other hand, is a soft-skinned fruit which is only ripe for a few days each year, and most of its fruit quickly falls prey to insects. If it can be picked and eaten fresh however, it is sweet and delicate. Geja can be dried in the sun, in much the same way one can dry dates. Geja retains much of its sweetness when dried. The kola nut, which is heavily cultivated by the slaves of Gulg, is ground into a fine powder which, when steeped in water, creates a tasty beverage which stimulates the mind and wards off sleep.

The blue agafari tree is among the most striking of the plants in the Crescent Forest. Its spreading branches provide shade and shelter in the forest; indeed, the palace of the oba Lalali-Puy in Gulg rests upon the limbs of a huge agafari. Its wood is nearly as hard as bronze and makes excellent weapons and shields. In Nibenay, its straight limbs are sharpened and used as lances for the Shadow King's half-giant army. Agafari nuts are edible and its leaves may be used for ticking. The tree is incredibly hardy and its wide trunk can be hollowed out without killing the tree. The only hazard one might encounter when traveling among agafari trees lies in the bloodvines which live on their bark. These vines are as thick as a man's finger and tightly root themselves to the bark of a tree. Sometimes they can coil themselves around the base of a tree, completely obscuring the trunk. In addition to being a physical nuisance, these vines can inject their roots into anything living which touches them. This causes intense pain and, if the contact is prolonged, even death. The slaves of Gulg spend much of their time keeping the bloodvines off the agafari trees in the city. The bloodvines are so common on agafari trees that some believe they are actually part of the tree, rather than a parasite living on it. A more aggressive carnivorous vine is the strangling vine, which can be found in the more remote areas of the Crescent Forest. These plants are found draped between several trees, usually over a footpath or trail. The vine lays motionless until suitable prey passes beneath it. The vine then drops to its victim, buries its thorns deep the victim's neck, and then strangles the victim by yanking them off their feet, kicking and screaming. Travelers should also beware of the giant sundew, which is a creature with the appearance of a mound of ropes covered with gray-green tar. This plant can cast its tendrils several feet, burning its victim with an acidic touch. 

The forest is also home to the carnivorous plants found across the Tablelands. Blossomkiller, dew fronds, poisonweed, and zombie plants can all be found in the Crescent Forest. While none of these are common, travelers should be aware of the dangers which they present. The fauna of the Crescent Forest is as varied as the plant life. There are a number of large carnivores, including crystal spiders, tembo, zhackal, and even the occasional gaj. Perhaps the most amazing aspect of the wildlife within the Crescent Forest is the wide variety of birds. There are hundreds of species, each brightly plumed and with its own distinctive call. Some birds in the Crescent Forest, like the yellow-plumed rhoss, can be trained to mimic the speech of humans. The red and green kvale, can actually recall melodies that it hears. Many of the children's songs of Gulg imitate the call and response of the kvale.

The lumber camps of Nibenay have recently reported sighting a behir in the forest. It will not be the first time that the woodcutters have had to deal with a predator whose territory they have encroached upon. Based upon description, it seems that the beast must have made its home in the Crescent Forest for centuries. The woodsmen have heard that behir have devastating psionic abilities. Templars assure them that a behir's low intelligence would not allow it to use such abilities very effectively. Some templars have suggested that the sightings may just be the result of a druid causing trouble.

Travel

Travel through the Crescent Forest is easiest by foot or by crodlu. Mekillots and inix are unable to penetrate the denser portions of the woods, and there are no roads through the forest (except to the logging camps of Nibenay). An unencumbered human can travel eight miles in a day through the Crescent Forest. Crodlu can also be ridden through the forest, but not as rapidly as a man can travel on foot: a normal human riding a crodlu can travel only four miles a day through the Crescent Forest. Travelers should have no difficulty finding water in the forest, and even a moderate knowledge of the plants in the forest or a modicum of hunting skill should assure plenty of food for a small party. Large groups (more than 20 individuals) should bring at least some of their own food, as such a large group can easily scare off all the game in an area.

City States

Two of the city-states of Athas depend on the Crescent Forest for their survival. The city-state of Gulg actually lies within the forest and depends upon the forest to support its hunting and foraging, while much of the economy of Nibenay depends upon the lumber they extract from the northern end of the forest. There is a fair amount of human and demihuman traffic through the forest from these cities. Gulg's slaves range far into the forest to gather nuts and berries. The judaga head-hunters stalk prey throughout the forest and occasionally return to Gulg with the head of a Nibenay woodsman. Parties of half-giants commanded by Nibenay's wife-templars patrol the outer reaches of their city's interests. More than once tensions have increased to the point of war.

Druids

There are roughly 15 druids guarding various features of the Crescent Forest. but unlike their desert counterparts these druids have banded together into a simple hierarchy underneath the druid Brazin. While the druids are not formally obligated to obey Brazin, he acts as a coordinator for their efforts and as a source of information about travelers through the wood. In time of crisis, Brazin becomes an active leader. Unless there is an emergency, however, he limits his efforts to pointing out problems and to advising his fellow druids on how to solve them. The heart of druidic power in the Crescent Forest is a grove of trees of life nestled deep in the forest. This grove predates any living druid, but legends tell of a powerful druid who founded the grove when the Crescent Forest still stretched wide across the Tyr region. In truth the grove was created by Lalali-Puy, the oba of Gulg, as a reservoir of magical power for use by her defilers in an advance on Nibenay. This grove contains 50 of the precious trees and is tended by an Athasian treant. This treant was created by the first druid the oba had coerced into tending her grove. The spirit of the land of the water of the aquifer which supports the Crescent Forest was bound into a tree of life to create this guardian. The water of the aquifer has been slowly depleting since then. The treant has been living in this grove for over 1,000 years, and it is specifically tasked by the oba with protecting it from any danger that invades. Some druids believe that it is the mystical influence of this treant that has maintained the spring water which allows the forest to survive.

Brazin tells the younger druids that any druid who adds a tree to the grove becomes a spirit of the land upon his or her death; moreover, that druid gains contact with all of the other spirits in the Forest and can call upon them in time of need. Brazin made up the story to inspire his young acolytes, but the tale is gaining credence among the entire druidic community. Of the living druids, only Brazin has added to the grove.