Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Locations

Mekillot Mountains

Mountain Range

The Mekillot Mountains are an old, low-lying range in the center of the Great Ivory Plain. Like the creatures that are the mountains' namesake, the Mekillot Mountains are long, wide ridges, looking very much like a line of gargantuan mekillots. Some say that the mountain range was once a chain of islands in the center of a water-filled lake, but few believe such stories these days. The mountain range is stratified into three concentric types of terrain. The outer zone is a ring of stony barrens which represent the outermost foothills of the range. These barrens stand on a rise marking the geologic foundation of the mountain range. The barrens are windswept and are often innundated with saltstorms from the surrounding salt flats. Moreover, there are low-lying areas and caves within the badlands that are lined with salt. A number are the sites of salt mines, although most of these are abandoned. Indeed, it is just such a cavern that now houses the slave city of Salt View Inside the ring of barrens lies a long band of rocky badlands. This band covers the entire interior space of the range, with the mountains themselves rising at either end. Like other rocky badlands, there are many canyons, caverns, and pillars of stone in this region. Within the rocky badlands are the two mountain clusters. The northern cluster, known as the Greater Mekillots, are higher while the southern cluster-the Lesser Mekillots – consists of a number of smaller peaks. The highest of the Greater Mekillots is perhaps 3,000 feet, while the lowest of the Lesser Mekillots still stands over 1,500 feet. While these mountains are not as tall as others in the region, they are quite long and bulky. Each mountain is actually a ridge some 5 to 7 miles long and 1 to 2 miles wide. There are perhaps a dozen major mountains in each group, running through some 15 miles of mountain ridges, before descending into rocky badlands again. Even the highest of these peaks does not cause the nausea or dizziness one associates with scaling the Forest Ridge or the Windbreak Mountains. The gap between the Greater and Lesser Mekillots is known as the Gaj, apparently because the gap is not unlike the space opened in a mekillot line when a predator lands among them. The area is not, however, well known for a large population of the insectoid predators. Like the remainder of the Great Ivory Plain, this area gets little rainfall. However, without the salt flats to absorb the water, there are a number of wells and underground springs in this region that make water available to travelers. Also, the darker stones of the rocky badlands diminish the heat slightly, so a traveler in these mountains suffers no more from the heat than one does elsewhere on Athas.

Flora and Fauna

The Mekillot Mountains are a haven to many creatures who would find life on the Great Ivory Plain unpleasant. There are a number of flowering desert trees, cacti, and even a form of prickly pear. Small desert flowers dot the badlands in the season of sun ascending, and various forms of climbing vines are scattered across the badlands. The mekillots are essentially an island of life in the barren sea of the Great Ivory Plain. The animal life is similarly diverse. Herds of erdland and hives of wild kank wander the lower sections of the mountains, grazing on the grasses and flowering plants found there. Predators of the region include giant lizards, leopards, tigones, and bulettes, who roam the mountains. Many of these creatures would be very dangerous in the nearby Verdant Belt, but the barrier of the Great Ivory Plain keeps them in the Mekillot Mountain region. The Mekillot Mountains are occupied by a number of dwarf banshees. There are reputed to be as many as 40 of these fell creatures somewhere in this mountain range. Scholars in Nibenay speculate that there may have been some major dwarf project in the mountains centuries ago, and that the dwarf banshees were devoted to it as their focus. No one has ever returned with reports of a dwarven fortress in the mountains, but if it is infested with banshees, it isn't likely that they would.

Travel

The stony barrens and rocky badlands of the Mekillot Mountains are fairly easy to navigate. Mekillots have difficulty pulling wagons in some of the badlands, but any of the usual Athasian beasts of burden may be used freely in these areas. The mountains are another story. While these slopes are not as steep as those in the Windbreak Mountains, they still require nimble climbers. Inix or crodlu may be used freely. except to reach a few extremely precarious places. Obviously, mekillots are too large to navigate the mountain trails, but a caravan trail does run from South Ledopolus, along the stony barrens on the southern side of the mountains, to regions beyond. Finding water in this region requires a good deal of attention. A seasoned traveler may be able to find a spring or pool somewhere in the hills, but a careful traveler should carry enough water to make their trip. Water on the upper slopes is extremely scarce. Food, however, is available, if not plentiful. A traveler planning an extended stay should plan on hunting for at least some meals, but nearly any area has enough edible nuts and berries to support a few people for a day or two. Travelers should watch out for the prentel plant, whose bright red berries taste sweet but produce illness (and even death). Temperatures on the upper slopes are a bit cooler than elsewhere in the region. A traveler needs only 2/3 of the usual amount of water when spending an entire day on the upper slopes of the Mekillot Mountains. 




Inhabitants

There is a surprising population of creatures within the Mekillot Mountains. Each community is relatively isolated, as the terrain does not lend itself well to established trading, but in general each group is aware of the nature, condition, and disposition of its nearest neighbors. The largest single enclave in the Mekillot Mountains is the slave village of Salt View. The village is located on the eastern face of the Greater Mekillots, in a salt mine near the edge of the rocky badlands. Its inhabitants have established trade with many of the client villages outside the Great Ivory Plain, and they have even made some overtures to the more friendly groups within the Mekillot Mountains. Salt View's jongleurs, in addition to providing entertainment for these isolated groups, act as the rumor and gossip network and as facilitators of trade. There are a number of other slave tribes in the region, although none are as securely established as Salt View: Perhaps a half-dozen slave bands roam the Mekillot Mountains, generally on the western face. These tribes use the cover of the Great Ivory Plain to keep them safe from the templars of Gulg and Nibenay, and to cover their movements when they raid villages in the Verdant Belt. None of these slave groups are particularly powerful, and there tends to be a constant turnover in their composition, size, and leadership. The upper slopes of the Lesser Mekillots are inhabited by a diffuse community of cyclopskin. These creatures live a solitary existence herding erdlu for food. There are about a dozen clans of cyclopskin within the range, and while they do cooperate on occasion, there is little contact between them (except for their traditional annual markets). Even within a clan the cyclopskin spend much of their time in solitude, tending their herds. The Greater Mekillots, on the other hand, are inhabited by a number of ettin. These evil creatures raid the slave tribes and nomads of the region, stealing anything they can get their enormous hands on. They view the slave bands, erdland herds, and travelers equally: as sources of food or fodder.