1. Locations

Blackspine Mountains

The Blackspine Mountains lie to the north of the Ivory Triangle, east of the Windbreak Mountains. The main spine of this mountain range runs roughly east from the Blackspine Gap toward the ruined city of Giustinal. A number of minor branches spread to the northeast and south, forming a natural barrier to travel in all directions. Some say that the mountain range shows the natural shape of a gith, its arms outstretched in battle, its tail forming the spine of the range.

The mountains are surrounded by rocky badlands, and these extend for over 10 miles from the mountains themselves. Travel through this region is rare, but the few travelers who have visited here describe the badlands as filled with twisting canyons, many of which are box canyons with only one way in or out. This is particularly true in the south, where the hot, dry winds of the Great Ivory Plain have worn the stone into magnificent monuments. There is a large badlands region between the two northeast arms of the mountain range. This region, known as the Valley of Trevain, is among the most treacherous and isolated terrains in the entire Tyr region. The terrain is so treacherous that travelers traditionally come down to Nibenay and across the northern tip of the Great Ivory Plain to the Welcome Oasis rather than trying to traverse this difficult land. These lands are also reputed to be haunted. 

The peaks of the Blackspine Mountains are a dark gray granite with few footholds to support a climber. The spires of these mountains tower above the Mekillot range, but they are not quite as high as those found in the Windbreak Mountains. Travelers in this range suffer the dizziness and ennui common to Ringing Mountains only on the tallest peaks of this range. The badlands that surround these mountains slope upward as if the Blackspine Mountains had thrust up violently from beneath the ground in the distant past. On occasion one can still find places where the jagged edge of the badlands is split with the force of the protruding granite.

The Blackspine Mountain region receives considerably less rain than the Windbreak Mountains, but it is not entirely desert. Some moisture passes north of the Windbreak Mountains, watering the western slopes of this range. Winds are fairly strong, particularly in the highest peaks, and there is a constant threat of dust storms in this region due to the large amount of rock dust the wind has etched from the mountain faces.


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Flora and Fauna

Like much of Athas, the Blackspine Mountains region is fairly arid. There are occasional patches of scrub plains protected from the constant wind by the twists and turns of the badlands, but by and large the Blackspine is a barren place. Most of the creatures that live in the mountains survive on the erdlu herds found here. While the herds spend little time on the barren granite slopes, they can be found in small herds throughout the rocky badlands. Rasclinn, tagsters, and so-ut occupy many of the canyons, making any journey into the Blackspines potentially deadly. The western foothills, which get most of the rainfall in Inhabitants this region, are an exception to the barren condition of most of the Blackspine range. While not as lush as the Crescent Forest, portions of the Blackspine Gap are as fertile as the Verdant Belt itself. However, unlike the Belt, most of this area is uncultivated and there are many carnivores that threaten the life of any traveler in the region. The most common creatures in the area are z'tal and jankz, which live in wild herds in the western foothills. Predators include braxat, id fiends, and gaj.

Travel

The rocky badlands which comprise most of the Blackspine region are easily traversed, if one is willing to risk getting lost in the labyrinth of box canyons and ravines. The canyon bottoms are relatively flat (although often filled with rock dust – occasionally to dangerous depths), and there are a number of surface passes through the foothills. Traveling up the granite mountains is very difficult. No mount can climb on these granite slopes, and climbers are slowed to an absolute crawl because there are almost no footholds. Water and food are easy to find on the western slopes, but become more difficult the higher you go into the mountains. Any expedition onto the actual granite faces should bring provisions. There is no reliable source of water or food in these high mountain regions.

Inhabitants

By far the most important inhabitants of the Blackspine Mountains are the many tribes of gith known as the Gith Horde. These vicious raiders have long been the bane of the region, with at least 5,000 gith living in scattered tribes throughout the region. Historically these gith were divided into over a hundred warring tribes of 25-50 members each, which ensured that they were little threat outside the Blackspine Mountains. Recently, things have changed. A powerful new leader has arisen among the gith and is slowly unifying the gith tribes into a potent and threatening raiding force. Major gith raids have already begun to fall on client villages in the northern reaches of Nibenay, particularly on the eastern side of the Welcome Oasis. Indeed, the fort at the Welcome Oasis was attacked by a raiding party of nearly 200 gith, and only the combined force of every psionicist and warrior in the oasis managed to drive them away. This new leader, who is known as Blackspear, has gained control of about half of the gith tribes in the Blackspine Mountain region. According to rumor, Blackspear is a very talented psionicist (as are all gith leaders) who uses his powers not just in combat, but to ensure the loyalty of his followers. The templars of Nibenay and the merchant houses that serve the client villages have become concerned with the gith attacks, but thus far there is little they can do. Unfortunately, gith raids have now begun in Blackspine Gap, taking a number of merchant caravans on the Nibenay-Raam road. Whether these attacks are also being made by followers of Blackspear or whether these gith are raiding closer to Nibenay because they have been forced out of their usual territory is not yet clear.

Where the gith prosper, few other intelligent beings can survive. However, numerous travelers have reported encountering bands of the mysterious kenku – half-human, half-bird creatures which attack by stealth. These creatures are known to conceal themselves in human society, but the repeated encounters in the wilderness indicates that there may be a large enclave of the creatures somewhere in the Blackspine Mountains. The scholars of Nibenay have analyzed the reports of the survivors, and they surmise that the kenku are somewhere in the north-western portion of the range, but it is impossible to pinpoint their location. In addition to the kenku, belgoi have been encountered in this region. These vicious cannibals have been appearing in increasing numbers in the Blackspine Gap. Nibenay templars destroy them whenever they are encountered, but there are still many threatening the caravans of the region. As with the gith raids in the Gap, Nibenay scholars speculate that the increased gith activity has forced the belgoi out of the mountains.