The city-state of Draj rises out of the southwest portion
of a region of salt marshes, scrub plains, dust sinks, and
mudflats known as the Dry Marsh. Great stands of sawedged grasses and dryreeds sighing in the wind dot the
dusty marsh bed, forming a natural labyrinth known as
the Maze of Draj. Skilled Draji workers venture deep
into the maze, sometimes on stilts, to cut huge bundles
of reeds that can be fashioned into floor mats and light
walls by the city's weavers. In addition, Draji hunters and
trappers take an assortment of small game here. Escaped
slaves hide in the Dry Marsh, eking out a precarious
living and avoiding the hungry monsters in the area.