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The city-state of Draj rises out of the southwest portion of a region of salt marshes, scrub plains, dust sinks, and mudflats known as the Dry Marsh. Great stands of sawedged grasses and dryreeds sighing in the wind dot the dusty marsh bed, forming a natural labyrinth known as the Maze of Draj. Skilled Draji workers venture deep into the maze, sometimes on stilts, to cut huge bundles of reeds that can be fashioned into floor mats and light walls by the city's weavers. In addition, Draji hunters and trappers take an assortment of small game here. Escaped slaves hide in the Dry Marsh, eking out a precarious living and avoiding the hungry monsters in the area.