Belgoi usually attack by sneaking up on their
victim’s camp and selecting a juicy looking target. Each
belgoi rings a smell bell that allows it to make contact
with its victim, then attempts to use domination to take
over the victim’s body and have him leave camp, or
attraction to lure the victim into the darkness. If the
belgoi’s contact is successful, only the victim can hear the
bell, but if it fails, then the entire party hears it.
Once the victim is lured out of camp, the belgoi
caresses and touches the victim, temporarily draining their
strength until they fall unconscious, and the belgoi sits
down to feast.
When a battle starts to go against the belgoi, they
will flee and fetch replacements for any of their fallen
comrades, then return a short time later to attack again.
Therefore, battles with belgoi often turn into long, running
fights that last for many days. The only way to prevent
the belgoi from returning time after time is to kill them
all before they have a chance to escape.
Terrain: Tablelands
Frequency: Uncommon
# Appearing: 1-10
At first sight, the belgoi appear human – and then you
notice the long clews on the end of their fingers, their
puckered mouths, deep set eyes, skull like features and their webbed, three-toed
feet. They are a race of ignorant demihumans who dwell
in the most forlorn wastes of Athas. They have a taste
for the flesh of intelligent races and no ruler will tolerate
them within five days travel of his city

