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  1. Creatures

Blood Grass

Plantoid

Terrain: Verdant belt, forest

Frequency: Rare

# Appearing: 1

Bloodgrass appears as a patch of normal, green grass. It has longer tendrils than normal grass, but only careful inspection will reveal its presence. Bloodgrass sends out runners among normal grasses of the belt or the forest.

Combat

Bloodgrass is a bloodsucking plant that attacks anything that steps on it by wrapping one or more tendrils around the victim and sucking its blood. Tendrils that hit a victim inject a paralyzing poison. Extra tendrils that are nearby can attack a victim that has been immobilized. The tendrils begin to bore into the victim. A clump of bloodgrass can have as many as 200 tendrils, but the normal size is about 20 in the belt and 30 in the forest. Once the victim is drained, the tendrils release the husk to lie where it fell. If another potential victim happens by later, he might recognize what has occurred and can avoid being trapped. People trained inforest survival have a chance to notice the bloodgrass among the other vegetation.

Habitat/Society

As a Plant bloodgrass has no organized society. Patches are found in the grounds of some of the nobility and wealthier merchants of the cities. Bloodgrass is a very effective watchdog that requires little care and feeds itself. It is possible that a patch of bloodgrass may contain some treasure left over from some unfortunate trader or adventurer. The chance of finding any treasure is only 20%.

Ecology

A live bloodgrass plant can bring as much as 5 ceramic piecies in the markets of a large city. The mother root of the clump must be brought in, complete with enough tendrils to keep the plant alive. New tendrils grow in 7-10 days. Bloodgrass has no useful byproducts and is considered a noxious weed by intelligent creatures.