When hunting, centipedes use their natural
coloration to remain un-seen until they can drop on their
prey from above or crawl out of hiding in pur-suit of food.
They attack by biting their foe and injecting a paralytic
poison. Their poison can paralyze a victim for 2-12 (2d6)
hours, but is so weak that vic-tims of a centipede bite are
permitted a +4 bonus to their saving throw.
Due to its own small size, the giant centipede is less
likely to resist at-tacks and receives a -1 penalty to all its
saving throws.
Although a single giant centipede rarely constitutes a
serious threat to a man, these creatures frequently travel
in groups. When more than one centipede is encountered,
the monsters will fight independently, even to the point of
fighting among themselves over fallen victims.
Terrain: Any
Frequency: Common
# Appearing: 2-24 / 5-30
Giant centipedes are loathsome, crawling arthropods
that arouse almost universal disgust from all intelligent
creatures (even other monsters). They are endemic to
most regions.
One of the things which makes the centipede so
disagreeable is its re-semblance to a worm. Its long body
is divided into many segments from which protrude many
tiny feet. Hence the name "centipede" (or hundred footed).
The giant centipede is so called because it is over 1'
long. The body of the centipede is plated with chitinous
shells and it moves with a slight undulating motion.
The creature also has the added benefit of pro-tective
coloration, and varies in color depending on the terrain it
inhabits. Those that favor rocky areas are gray, those that
live underground are black, while the centipedes of the
forest are brown or red.