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  1. Locations

Isle of Bones

Island in the Silt Sea

A cluster of several closely grouped stark crags rising from the deep silt, the Isle of Bones is a barren and forbidding place. Each crag rises 400-800' above the silt and is 100-1,000 yards from its nearest neighbor. The silt between the crags is several hundred feet deep. There are 11 crags, and four are large enough to support vegetation on their crowns. The Isle of Bones gains its name from the broken skeletons littering the steep shoulders of the crags. These are the remains of the prey of the isle's chief predators, a large tribe of aarakocra. The bird-men are exceptionally fierce and strong and range for miles over the silt in search of food. Many of the skeletons of the Isle of Bones are human or elf. The aarakocra tribe numbers 80 and inhabits the four largest peaks. The natural caves and vegetation of the crags make for excellent lairs. An exceptionally savage and degenerate tribe, the aarakocra prey on any travelers who come within their clutches. They are frequently encountered as far as 30 miles away and prefer to hunt in parties of 6 to 12. The aarakocra of the Isle of Bones prefer to attack with swooping volleys of javelins, but occasionally try to capture human or demihuman victims for torture back at their lair. For this the bird-men drop weighted nets over fleeing prey. Four aarakocra can carry a netted human by the trailing ropes of the net. The hapless victim endures vicious abuse before being thrown from the top of the crag. The isle is also home to many carnivorous bats of the large and giant varieties. The aarakocra are diurnal creatures and the bats rarely trouble them.