1. Locations

Black Sand Camp

The Black Sand Raiders make their camp in the ruins of an ancient city, rumored to be located somewhere in the vicinity of Silver Spring in the area called the Tablelands. The ruins rest within a pool of black sand, from which the tribe takes its name. Their camp is said to be a jumble of tents stretched between the ruins, but some of the more privileged raiders make their homes within the shattered and collapsing structures. A number of factors work to protect the camp, though few of them have anything to do with the tribe. Most travelers have heard tales of the Black Sand Raiders, so any who come upon an area of black sand tend to leave the area immediately. Those who haven't heard of the raiders still tend to avoid the area, for black sand hints at things beyond the natural world.

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Defenses

The camp maintains a semblance of defenses, most of which take the form of patrols. Patrols have two purposes. The first is to guard the camp's perimeter and provide ample warning of any threats from outside. The second is to guard the camp's interior, for occasionally something decidedly unfriendly emerges from the caverns below the ruins. Often, the defiler can herd these nightmares back into the depths. The patrols have been established for those times when he cannot turn them back, as well as to protect the tribe until he can be located. Otherwise, it seems the Black Sand camp does not concern itself with defenses. There are no sturdy walls to hide behind, no formal militia to turn to. Instead, every raider protects himself until Zeburon calls them all together. That is the way in the camp of the Black Sand.

The Ruins

Most of the strange, ancient buildings have crumbled into piles of rocks or have been totally buried in fine, black sand. Those structures that jut out of the sand and offer some protection from the elements are used by the ranking members of the tribe. One small building remains almost completely intact, and Zeburon uses this as his personal quarters. The partially crumbled tower that leads to the caverns below has become the defiler's domain; there is no one who cares to challenge him for the space. The caverns under the ruins seem to go on forever. Only a small section of them have been mapped and explored by Fevil and Zeburon. Sometimes they send a party of raiders into the depths to find ancient treasures or to conduct some foul experiment for the defiler. Other times, the caverns are used to test new members or to serve as punishment for those who have angered Zeburon. In either case, those who descend into the depths must be prepared to deal with the denizens that wander the dark passages and haunt the strangely-designed chambers.