Cromlin serves as a harbor for a small number of silt
pirates. These seedy individuals utilize silt skimmers to
ambush other vessels plying the Silt Shoals. The pirate's
base is hidden in a large cavern to the west of the village,
though many of them spend time in Cromlin gathering
information on upcoming voyages.
The pirates are the one scourge Hurdll has committed
himself to destroying, for they are a serious drain on the
village's economy. Recently, the flagship of the Shom silt
fleet, Firewind, has been modified to carry more soldiers
and ballista ports. Adventurers in need of money can
sign on for five silver pieces a day if they demonstrate
combat skills.
Originally a trading post created by House Shorn, the
village of Cromlin has prospered despite the decline in
its founder's fortunes. The silt sailors of Cromlin have
charted hidden paths through the treacherous dust of the
Bay of Maray, giving them easy access to the villages on
the bay's northern shores. Light cargoes bound for Raam
or Draj (or heading southward to Nibenay) can go by silt
skimmer, shaving weeks of time from the normal journey.
As one of House Shom's last profitable outposts, the
authorities here tend to turn a blind eye to the shady
practices of anyone who remains to do business with
them. Elf merchants from the Sky Singer tribe, nomads,
and other traders such as those from Tenpug's Band
all bring their wares to Cromlin. Stealing from Shom's
emporiums brings harsh punishment, as does raiding a
caravan heading to or from the village, but it's fair game
to rob unaffiliated travelers or attack caravans that pass
through the Black Spine Mountains. These lax laws make
Cromlin a haven for smugglers, slavers, pirates, and elves
– rogues and scoundrels of all sorts call the place home.
The prices are extremely inflated, for a tenth of all
earnings must be given to Shom's Master Trader, Hurdll
Crost. Of course, reported earnings are considerably less
than actual earnings. Crost realizes and ignores this
discrepancy, as it helps lure business opportunities to the
village. If a trader's reported earnings are too low, or if
a merchant has gotten on Crost's bad side, then Crost's
overseers will audit the offender's transactions for several
week to collect Shom's share.
The people living in Cromlin are a strange mix of exiles
and folk too untamable to live under the dominion of
the sorcerer-kings. Cromlinites dress much like the other
people of the Tyr region, though they have developed
one habit peculiar to Cromlin. To protect themselves
from the thick, choking dust of the nearby Silt Sea, the
locals always wear scarves over their noses and mouths.
To remove a scarf while outside is a sign that you have
been grievously insulted. To apologize, the offending party
is expected to remove his scarf and give it to the insulted
party.
The principal source of entertainment in Cromlin is
the inn known as the Dirty Lizard. Jaksot Han, a thickset
mul of middle years, owns the place. Han is a former silt
pirate, and his common room attracts a similar clientele.
Bar brawls occur daily at the Lizard, and according
to commonly held wisdom, a patron isn't considered a
regular until he's been through a fracas.