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Arya is a tall woman with striking features and long, dark blond hair. She is of indeterminate age, and her slightly exotic eyes hint at the half-elven heritage she never talks about. In fact, Arya never talks about her past at all, except to admit she once served as a slave in a city-state far from the Tyr region.

Motivations

The woman joined Xaynon shortly after he took command of the tribe. She literally appeared out of the ruins of Yaramuke and offered her services to the mul. While the rest of his tribe failed to hide their fears and suspicions, Xaynon took the woman at her word. She became his chief advisor and a powerful ally to the tribe. Arya is now such a fixture at the beloved mul's side that long-time tribe members have come to accept her, if not trust her. Newer members still find the thought of a wizard with such influence very disturbing, but they are careful not to voice their apprehension in earshot of either the woman or Xaynon. One thing that has eased feelings over the years is that Arya practices a non-destructive art. She does not engage in the practices of the defilers, but works a balance between nature and magic. Some have even suggested that she is a member of the Veiled Alliance, but no one knows for sure. What they do know is that Arya uses her art for the benefit of Salt View, and for that she finds tolerance and an uneasy acceptance.

STATS

Arya, the Mysterious Enchantress

Race: Half-Elf

Class: Wizard (Enchantment School)

Alignment: Neutral Good

Armor Class: 13 (mage armor)

Hit Points: 80 (10d6 + 40)

Speed: 30 ft.

STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 18 (+4) WIS 12 (+1) CHA 16 (+3)

Saving Throws: Int +8, Wis +4

Skills: Arcana +8, Insight +4, Perception +4

Senses: Passive Perception 14

Languages: Common, Elvish, Draconic, Primordial

Challenge: 7 (2,900 XP)

Spellcasting. Arya is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:

Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost

1st level (4 slots): Charm Person, Mage Armor, Sleep

2nd level (3 slots): Hold Person, Misty Step, Suggestion

3rd level (3 slots): Counterspell, Hypnotic Pattern, Lightning Bolt

4th level (3 slots): Confusion, Dimension Door

5th level (2 slots): Dominate Person, Telekinesis

Enchantment Savant. The gold and time Arya must spend to copy an enchantment spell into her spellbook is halved.

Arcane Recovery (1/Day). When Arya finishes a short rest, she can choose expended spell slots to recover. The total level of the spell slots can't exceed half her wizard level (rounded up), and none of the slots can be 6th level or higher.

Enchanting Presence. Arya has advantage on Charisma (Deception) and Charisma (Persuasion) checks when dealing with creatures she has charmed.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Charm Person (1/Day). Arya targets one humanoid she can see within 30 feet of her. If the target can see and hear Arya, it must succeed on a DC 16 Wisdom saving throw or be charmed by her until the spell ends or Arya or her companions do anything harmful to it. The charmed creature regards Arya as a friendly acquaintance.