1. The Theater Arena: This large amphitheater is the center of public life in Salt View. It consists of a number of concentric squares dug into the floor of the cavern; each square is topped by a series of wooden planks that are used as seats. The central square, which occupies about half of the area of the theater overall, is raised to provide a platform for performers. This is theater-in-theround; there are no wings or other areas for actors to use to leave the stage. Instead, they access the stage by passing through the audience. Kilay, the master playwright of Salt View, has been pushing to have a framework constructed over the stage, so that magical flight and other special effects can be included in his plays. Thus far he has not convinced enough of the building artisans to take time away from their work for this project.
2. Residential Area: The residential quarters are the most unruly portion of Salt View. While originally these sections were laid out in a series of spoke-like roads running from the Theater Arena to the outer wall, the rapid growth of Salt View's population has demolished any hope of an orderly development. Buildings abut one another haphazardly, and more than once Xaynon has had to be called in to resolve a dispute over rights of way. (One case involved a homebuilder who had inadvertently sealed off the last access to more than 30 existing homes. Before the case could be resolved, the foundation and walls of the house had been constructed. Xaynon's solution was to require the owner of the new building to provide a public corridor through the center of his home.) Individual residences grow in stages in these areas. Initially, a new prospective inhabitant stakes out an unoccupied section of the residential district and pitches a temporary structure or large tent there. After the inhabitant as passed the trial period and has been confirmed as a permanent resident, he builds himself a hut of stones with a hatch roof. Village artisans are ready to assist homebuilders and bricks may be cut from the cavern walls, and thus provide an inexpensive and ready source of building materials. Not all the huts even have roofs. The only benefit they bring is to reduce the sounds of revelers when a homesteader is trying to sleep. The residential area is also home to a number of taverns. The taverns in these sections are quieter than those in the theater district, with families and friends gathering to eat, drink, and have a pleasant evening. Popular taverns include The Oba's (primarily a dining tavern specializing in Gulg cuisine) and the Salty Mug (run by Velin, a dwarf who brews his own ale).
3. Marketplace and Artisan Camp: This section of the city is used to distribute the goods taken from caravans by the raiders. Food and water are distributed as fairly as possible. Rarer items are distributed in a manner that best serves the interests of the person distributing them. Each member of the raiding parties in turn takes on the task of distributing goods. Xaynon perceives this as the most equitable solution. The people who are risking their lives for the community should have some say in how the fruits of their labor are distributed. He will sometimes intervene, however, if a dispute arises. After distribution there is usually quite a bit of bartering. Artisans usually introduce their goods into this aftermarket as well. Excess goods (when there are any) are stored here. This section of the village is also used as an armory, holding a storehouse of weapons capable of arming nearly 1,000 warriors. The artisan camp is brightly lit with torches at any hour, as it contains the workshops and studios of the artisan class. Now that Fort Fyra has created a viable outlet for their work, the craftsmen in this area can be found laboring day and night.
4. Theater District: This section of the city is home to many smaller theaters. Nearly 40 theaters can be found in this section, with varying layouts, stage sizes, and audience capacities. It is here that the traveling troupes and new plays are given a chance to develop and become ready or performance. Many of the theaters were constructed for a single play, and have unusual stage shapes or other features. Others with more traditional structure are used regularly. Perhaps a dozen of these theaters are in use at any one time, with half of those being occupied by artisans who are building sets. Dancers and singers can be seen everywhere, practicing in rehearsal halls and taverns throughout the district. Particularly popular theaters include the Orpheum (a flat-stage theater with a structure designed to amplify the voice of anyone on stage), Templar's Hall (a theater in the round specializing in satirical plays about the templars and the sorcerer-kings), and the Kilay (the theater of choice of Salt View's chief playwright). The theater district is also the site of Salt View's more lively taverns. Each of the two-dozen taverns in this district offers some kind of entertainment, generally musicians or singers, to go with the broy. More famous (or infamous) places include the Whistler's Rest (a musician's tavern where on any given evening you may hear the finest musicians in Salt View) and the Wild Ride (a tavern catering to returning raiders).
5. Residential Area: Like Area 2 above.
6. Cavern Pool: A thin stream of water runs from the top of the cavern to a pool against the rock wall. Since much of the cavern is filled with salt deposits, the water has a salty taste. Still, it does not contain so much salt that it is unhealthy to drink, and the village uses it to supplement its supply of water (gained in raids against caravans and other villages).
7. Blocked Tunnel: This tunnel serves as an escape
route should the main tunnels be unavailable. The rocks
blocking the tunnel can be moved aside quickly to
provide access.