1. Sleeping Trees: These trees are used as sleeping quarters by the halfling clan. Those halflings not on sentry duty climb one of these trees and nestle into the forks of branches high above. Most of the sleeping places are 15 to 20 feet above the forest floor. The older, more established sites have small hammocks woven of vines and leaves to provide a more comfortable resting place. These are carefully woven to resemble natural foliage when viewed from below.
2. Observation Posts: These small wooden platforms stand high in the trees, carefully hidden from view by branches. From these posts, the halfling sentries can survey the forest for several hundred yards. Halflings traditionally do not make use of such structures in the Forest Ridge, but prefer to rest among the branches of the trees. This new innovation was an idea learned in Gulg. Each sentry is responsible for watching a specific section of the camp's perimeter. The platforms have been placed to ensure that no one can approach undetected from any direction. The sentries are armed with slings or bows, and most platforms hold a stockpile of spears that can be thrown at any attackers below.
3. Foot Sentries: To supplement the sentries posted in the trees above, these three sentries wander the forest below. They remain at the edge of the tree sentries' vision and signal with bird calls when an intruder or predator approaches. The map shows likely hiding places for these sentries. However, they roam the perimeter and can be encountered at any point.
4. Deadfalls: Each of these points on the map shows where a large tree trunk has been hung by vines in the upper reaches of the tree.
5. Trapped Tree: This particular tree has been cut by the halflings to make it very climbable. If anyone who weighs more than a halfling tries to climb the tree, however, the branches will snap off 20 feet above the ground, dropping the climber to the forest floor.
6. Stream: This fast-moving, 2-foot-deep stream carries water down from the Windbreak Mountains, into the forest. The water is clean and cool. There is a ford, but the water rushes fast enough to knock people off their feet. The halflings cross the stream by climbing in the trees and swinging from branch to branch, rather than by wading.
7. Strange Ridge: This unusually-shaped ridge conceals
the buried form of an ankheg. The halflings are unaware
of the creature, and if they knew about it would avoid it.
The ankheg will come out if it hears a lot of movement (such as the sound of combat or the thud of deadfalls).
It is hungry and will consume humans and halflings with
equal relish. It is just tall enough to reach the halfling
sleeping and sentry platforms, but must pull itself up the
side of a tree, exposing its soft underbelly.