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campaigns%2F167696%2F73d494db-eab7-4449-b696-2bd65070dfbd.pngTerrain: Tablelands and Mountains

Frequency: Uncommon

# Appearing: 10-100

The gith are a race of grotesque humanoids that appear to be a peculiar mixture of elf and reptile. They are extremely gaunt and lanky, with long gangling arms and spindly legs. Their hands have three fingers with no opposable thumb, yet they are able to use tools and wield weapons. Both their fingers and toes end in sharp claws. If one could get a gith to stand up straight, he would measure close to seven feet tall. However, most gith appear to be no more than five feet tall, for they stand hunched over at the shoulders.

Combat

If possible, the gith attack in mass, usually starting with a psionic attack from one of their leaders. Then the entire party moves in quickly to melee. The gith are generally armed with large, wicked-looking spears with giant, razor-sharp heads of obsidian. Although these spears look like thrusting weapons, they are used primarily to slash or chop.

Habitat/Society

The gith live in tribal organizations. The individual with the most powerful psionics generally acts as the leader. All other social positions are distributed at his pleasure.

Ecology

Mountain gith live in underground lairs, claiming a particular canyon or valley as their territory. Gith inhabiting the Tablelands tend to organize their society more along the lines of a nomadic hunting clan, going wherever the game takes them. They do not hesitate to attack human or demihuman groups.

STATS

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TRIBE LEADER STATS

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DEFILER STATS

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