Andiama Inika, Matriarch of House Inika Medium humanoid, neutral
Armor Class: 15 (studded leather) Hit Points: 120 (16d8 + 48) Speed: 30 ft.
STR 10 (+0) | DEX 16 (+3) | CON 16 (+3) | INT 14 (+2) | WIS 14 (+2) | CHA 18 (+4)
Saving Throws: Dex +7, Wis +6 Skills: Insight +6, Persuasion +8, Perception +6 Senses: Passive Perception 16 Languages: Common, Elvish Challenge: 7 (2,900 XP)
Inspirational Presence: Andiama Inika's presence inspires loyalty in her agents and family members. They have advantage on saving throws against being charmed or frightened while within 30 feet of her.
Actions Andiama Inika can take the following action:
- Rapier: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions Andiama Inika can take the following reaction:
- Defensive Tactics: When a creature within 5 feet of Andiama Inika is targeted by an attack, she can use her reaction to impose disadvantage on the attack roll.