In return for their bravery in the raid they are awarded a slave Lambot who will set about making them a hut in Encampment of Poortool’s Horde.
Poortool will ask them to dine with him and he will tell them his origin story.
He will also tell them to accompany Mistella to meet an agent of House Tsalaxa in Balic. They will meet Yarsha Tsalaxa the daughter of Ydris Tsalaxa at Balic.
Mistella has secret trade info for them about the movements of an elf caravan carrying goods belonging to Clearwater Tribe. She will see you deliver it then you must wait their response and return with their reply. Mistrella will then travel onwards
They will travel to Balic. They will travel with the cover that they agents of House Rees. They will ride under their banner.
They will travel with Mistella's Mul slave Voss. And their slave Lambot if they wish.
4 DAYS TO Outpost 19
DAY 1:
The Red sun burns
Low, irregular formations of salt, shaped like molten glass, rising from the salt-crusted surface.
They spy halflings looking for their lost comrade Pletaw. If they ignore them the halflings will follow them at some distance.
DAY 2:
Even hotter day. Exhaustion.
They will see a water hole with a crown of thorns - its deadly and Mistella will send the slave.
DAY 3:
Cooler day - still hot.
A flat expanse of sunbaked salt, the surface carved into small, geometric shapes by small cracks
That night Voss escapes and Mistella goes after him.
DAY 4:
Hunt Voss / Reach Outpost 19
AT Outpost 19
Mistrela says to keep their heads down. Let her do any of the talking with fort officials.
The Swiftwing Tribe is in the fort re-negotating payment for their protection from the forces of the other merchant houses.
Told by Mistrella how outpost was founded - the bridge etc
They can sell Braces of Archery or Pipes of the Wastes. Illegal magic items.
Thinking they are from House Rees the fort leader's son Astemba Wavir wants to see them and discuss business.
The Swiftlings will see them and offer to swap to house Rees which they think they are from.
Gengar says he is also travelling to Balic and will join them if they wish.
Bounty hunter Helon looking for two runaway templars - it is said that they have run away to join the The Veiled Alliance - really they are the pair they seek.
Three days to Fort Harbeth
DAY ONE:
The PCs find a flat stone near the road, with a crude skull painted on it. If the PCs look around, or travel further up the road, they find two more. These could be a warning, painted by an illiterate traveler, of danger up ahead.
DAY TWO:
Low, irregular formations of salt, shaped like molten glass, rising from the salt-crusted surface
They find a merchant (dried meats) they have been painting the rocks to keep people off their trail.
DAY THREE:
An old human man, dressed in rags, approaches the group and says he is a powerful person, such as a sorcerer-king, wizard, or master of the way. He harasses the group and is obviously mad, but is of no real threat to the PCs. Toe-Woe. They have been marked by darkness even in the bright desert.
As they approach the Fort there is a booby trap - covered spike pit - roll to avoid.
AT Fort Harbeth
They see Kelira Legar's trading tent. Inside they watch her in an argument with a costumer - she uses her wild talent to age him. He holds his face, runs out the tent screaming.
To the Poisoners Pit
DAY ONE:
Shallow, incredibly (briny) water an inch or two deep, its surface gleaming like a mirror under the relentless sun.
Elven caravan on the horizon Clearwater Tribe.
DAY TWO:
Can see the edge of a shore of the great slit lakes.
Silt storm across the salt - con saving throws - failing means lost and exhaustion
DAY THREE:
Isolated tufts of incredibly hardy, wiry scrub, the vegetation mottled white with windblown salt.
DAY FOUR:
Jumbled boulders that break the monotony of the flat, their rounded surfaces seemingly braced against the constant wind.
Can see the oasis.
Mistrella has business with the poisoner. She has a private meeting with him. She has to speak to Toth.
To Last Post
DAY ONE: The salt plains turn into desert sand.
DAY TWO: Dune Runner
They have money for a room. They will stay the night and on the second night they will meet Yarsha Tsalaxa.
She will be kidnapped by a rival merchant house - put into a basket and onto the back of a cart.
The house will then use psionics to contact the party and pretend they are templars.
They will have to meet an agent of the templars really an agent of a rival house. They want to know what business they have with the House Tsalaxa