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“I am Hamanu, King of the World, King of the Mountains and the Plains, King of Urik, for whom the roaring winds and the mighty sun have decreed a destiny of heroism, and to whom the life-giving waters and nourishing soils have entrusted the mightiest city of Athas. The Great Spirits of the bountiful lands raised me from my childhood, instructing me in the art of war, how to give the signal for the skirmish, and when to draw up the line of battle. They made my arms powerful against my enemies, who have always been many, and gave me weapons to strike off the heads of those whom I fight. They made of me a man who cannot be killed, and a general who cannot be defeated. I am Hamanu of Urik, The Great King, The Mighty King, King of the World, King of Athas, an unrivaled potentate who holds sway from the great Ringing Mountains to the shores of the endless Sea of Silt, the bringer of death and peace, to whom all must submit.”

- Hamanu, King of Urik

Population: 32,000 (75% human, 5% dwarf, 3% mul, 2% elf, 1% half-elf, 10% half-giant, 3% thri-kreen, 1% halfling). Natives called “Urikites” or the slightly derogatory “Uri.”

Emblems: Hamanu’s face; Hamanu in battle dress; Hamanu surrounded by red fire; and so on.

Economy: Obsidian; water; slaves; silk; pottery.

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Located in the hilly region northeast of Tyr, between the Dragon’s Bowl and the Smoking Crown Mountains, the square, clean lines of the city-state of Urik can be found. Urik sits in a fertile belt maintained by careful irrigation from deep wells. Grain fields and fruit-bearing orchards surround the city-state in neat rows. Urik gleams, its stone walls steeped in yellow pigment made from the sulfurous waters of the nearby Lake of Golden Dreams. Statues of bold, bipedal lions march to war across its walls. Lion heads carved from stone serve as merlons atop the dizzying walls, where sentries stand guard, bows never far from their hands. As much an imposing fortress as it is a city-state, Urik is protected by intimidating walls and fearless defenders. Four gates offer access to the city. The Slave Gate sees heavy traffic, including caravans bound to and from the obsidian mines in the Smoking Crown. Nobles and templars enter and exit through High Gate, and most other visitors pass in and out through the Obsidian Gate and the King’s Gate. Half-giant guards, archers, and war templars staff the towers at each gate and rigorously question all who enter.

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Most of Urik is a place of straight roads and clean lines. Bricks pave the streets. In most districts, houses and buildings are uniform, nearly identical except for writing that designates the function or owner. A visitor unaccustomed to Urik’s style can easily become lost. In addition, one finds Hamanu’s likeness everywhere. The yellow and white glazed walls feature brilliant murals that capture the Mighty King’s many exploits. The sorcererking has spared no expense in ensuring that the people do not forget who rules. The hills surrounding Urik are mostly barren, but extensive irrigation transforms the land into arable soil. Grain fields, orchards, and vineyards create surprising greenery beneath the looming brown hills. Four roads emerge from the city-state and cross this verdant tract. The wide, winding Obsidian Way climbs toward the Smoking Crown and Urik’s obsidian mines. The High Road leads west toward Makla, Urik’s most important client village. The Trade Way travels south to the Silver Spring Oasis, and the Road of Kings travels east to Raam. If you visit Urik, be very careful to obey all of Hamanu’s laws and keep some gold hidden securely away just in case you must bribe a templar for your freedom. Few fates are worse than being sold into slavery to work in the quarry pits. The sharp edges of the glassy stone will slice your fingers, hands, and arms to a point of uselessness within days

Politics

Hamanu’s laws, called Hamanu’s Code, are strict and innumerable, covering almost every conceivable aspect of life in Urik. It relies on punishment in kind and emphasizes loyalty to the king and his templars. The Code stands unsurpassed in the Tyr Region for utility, comprehensiveness, and ruthlessness. Templars enforce Hamanu’s laws and handle the day-today bureaucracy including taxes, specify holidays, set standards for construction and artistry, and dictate family arrangements such as weddings, care for elders, and funerals. Nobles manage the farms and water supplies, free citizens engage in business and try to remain free, and slaves provide the muscle to get everything else done. The templars insist that Hamanu’s Code is a divine gift, a blessing that the sorcerer-king bestowed upon his people so they could prosper and grow. In truth, the laws are oppressive and jealously guard the prerogatives of the king, his templars, and the noble classes. Common Urikite citizens understand that the Code exists to protect the powerful, but they dare not grumble. The only good thing that can be said of the draconian laws is that they discourage street crime. In recent weeks, the fall of Kalak of Tyr has upset Hamanu’s delicate balance by proving that sorcerer-kings who rule for centuries might be mortal after all. Hamanu believes that he has nothing to fear from his subjects, but he knows that Urik’s fortunes depend on trade with other cities. If unrest spreads beyond Tyr, even Urik might suffer. Thus, Hamanu’s templars keep an eye on developments in the Free City and pay for information from spies in Tyr, including the mul stonecutter Xalos. From his fortress, Hamanu can personally send more than ten thousand slave soldiers led by a thousand lancecarrying half-giants into battle. Whether their status is slave or mercenary, all of these soldiers are extremely loyal to Hamanu, for he trains with them personally almost every day. One of the most interesting aspects of Hamanu’s army is his company of halflings. He has worked out an agreement with Chief Urga-Zoltapl whereby Urik supplies him with a certain quantity of obsidian in return for the services of two hundred halfling warriors. Hamanu uses these halflings to disrupt his opponent’s rear areas by having them infiltrate during the night to attack the tents of rival commanders, destroy supply wagons, and free his enemy’s slaves. 

Society

Over 30,000 people live within the city walls and the surrounding plantations. Humans make up three quarters of the population. Half-giants are the most numerous minority race, followed by dwarves, muls, and halflings. Thri-kreen, elves, and other races are represented in Urik as well. Urikites wear their hair in square cuts with elaborate tight ringlets. Some men wear square-cut curled beards and some also wear a brimmed fez. White linen shirts with short, tight sleeves are the fashion of Urik. Individuals of the lower classes wear plain, unadorned shirts that fall to their knees. Individuals of the upper classes increase the length to their ankles and add a striped or diamond pattern as well as a tassel-trimmed girdle. Elaborate scarves, worn only at night, indicate a citizen’s station. The longer and richer the scarf, the higher the wearer’s social status. By law and tradition, only templars may wear cloaks, and these are always bleached pure white. Urikite humans have bronze skin, dark eyes, and black or brown hair. The men wear beards and keep them trimmed into spade shapes or squares. Clothing ranges from simple kilts to sleeveless, knee-length tunics or exotic long robes with voluminous sleeves. Veils and scarves are common among women; the finer the scarf, the higher the station.

Sirdars

In Urik, nobles are known as sirdars. They are the only people permitted to own land. Sirdars collect rent from free tenant farmers or have their retainers oversee slave-worked fields. Hamanu gives property to sirdars in recognition of their achievements. In this way, great warriors, high-ranking templars, priests, magistrates, and other distinguished officials become landowners and collect the rents and crops produced on their estates. Gaining an office that carries elevation to the sirdar class is often a matter of politics, but Hamanu is sincere in rewarding Urikites of exceptional ability who serve him well. Over the years, many common-born citizens have gained estates on their own merits. These awarded lands pass to the sirdar’s descendants, who keep them (and the title) as long as they maintain the holdings in good order. Children of sirdar families are expected to make something of themselves, and most seek a high rank in the army or become templars or other officials.

Templars

Urikite templars enjoy great power but little luxury. Hamanu sees them as extensions of his will and presence. It is nothing to him to sacrifice a templar, and he discards them as he would slaves. Templars fulfill many functions in the city-state: enforcing laws, collecting taxes, overseeing slaves, leading warriors in battle, and ferreting out enemies of the state. They wear yellow cloaks or capes as their badge of office; no one else is permitted to wear similar garments. Although low-ranking templars live under military discipline, high-ranking templars are awarded noble titles and rich estates as signs of Hamanu’s favor.

Trade

Urik’s main export is obsidian extracted from the Black Crown, a mountain in the Smoking Crown chain. The glassy stone commands high prices in the other city-states and is used to make a variety of weapons and implements. Urik’s economy depends almost entirely on the black rock, though the city exports a variety of other goods that are unique to its environs. Urik imports iron from Tyr which is fashioned into tools for extracting obsidian. Though the two cities fought a brief war about ten years ago, today trade has been resumed to the benefit of both Urik and Tyr.