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A tower that were once part of the ruined forts defenses.


Inside

There is a dark cool passageway that is a relief from the sun in the day but eerily cold at night. This is the result of a tempreture gylph on the wall. 

There are two doors. During the day Nuazrik is in the right room and in the left at night.

There is a trail of dry blood that comes down the passageway from the room on the right.

ROOM ON THE RIGHT

A cold storage room. There are three part-butchered Baazrag hanging from the roof. A clever. There are some entrails pickled in a jar. 


ROOM ON THE LEFT

There is a stone pew - the lid comes off and inside is a bow 1d6 + 6 arrows and a waterskin that doesn't contain water but a scent that attracts Baazrag. There are 33 cp. 

There is a bedroll on the floor. Under the pillow is a locket - inside a tuft of red hair. There is a half burnt candle.

There is a cage with a Critic lizard that acts as an alarm. If they have come at night it has alerted Nuazrik and he has escaped to the roof - where he is trying to light a signal - a torch on the roof that will signal danger in the camp. 

There is a set of desert robes. 

There is a staircase that leads to the floor above.


UPSTAIRS

The roof of the next floor has fallen away and its open to the elements. 

There is a large ballistic crossbow on a platform that allows it to look over the top of the crumbling wall. A ladder leads up to it. 

If at night Nuazrik is up there trying to light the torch.