There is a dark cool passageway that is a relief from the sun in the day but eerily cold at night. This is the result of a tempreture gylph on the wall.
There are two doors. During the day Nuazrik is in the right room and in the left at night.
There is a trail of dry blood that comes down the passageway from the room on the right.
ROOM ON THE RIGHT
A cold storage room. There are three part-butchered Baazrag hanging from the roof. A clever. There are some entrails pickled in a jar.
ROOM ON THE LEFT
There is a stone pew - the lid comes off and inside is a bow 1d6 + 6 arrows and a waterskin that doesn't contain water but a scent that attracts Baazrag. There are 33 cp.
There is a bedroll on the floor. Under the pillow is a locket - inside a tuft of red hair. There is a half burnt candle.
There is a cage with a Critic lizard that acts as an alarm. If they have come at night it has alerted Nuazrik and he has escaped to the roof - where he is trying to light a signal - a torch on the roof that will signal danger in the camp.
There is a set of desert robes.
There is a staircase that leads to the floor above.
UPSTAIRS
The roof of the next floor has fallen away and its open to the elements.
There is a large ballistic crossbow on a platform that allows it to look over the top of the crumbling wall. A ladder leads up to it.
If at night Nuazrik is up there trying to light the torch.