As they approach Giustenal the party get flashbacks of when they were fighting in the city. Killing many men. War rages all around them.
Climbing the walls is a check.
Every building is covered in at least four inches of silt, and every step sends up clouds that choke lungs and obscure vision. In game terms, anyone walking at normal pace through the city causes clouds of rolling dust to rise from the streets. Attackers receive -2
Gray Death can strike when adventurers travel anywhere near the Sea of Silt. On windy days, the light silt fills the air with clouds of gray dust that make seeing and breathing difficult.
Once they pass through the gates or otherwise enter the city. They experience more flashbacks – spells being hurled, defiler magic, trees turn to ash, hundreds die. They look down and see that they are women.
(These are their memories from the elite warriors of Nibenay who had the mark originally. It is the mark the tattoo on their backs that are imprinted with these memories. As they remember they feel their tattoos burning.)
They feel they are being watched.
Every half hour spent inside the walls, a character must make a CON saving throw or go mad.
Silt Pits. These are by far the most numerous hazard Areas of Interest faced by explorers. Since the entire city is covered in silt, it is nearly impossible to discern wells, cracks in the foundation, or other holes filled with the treacherous dust. When this danger occurs, the DM should select one character at random. That character must then make a Dexterity check with the following modifiers applied to the die roll. Prodding with a staff or pole: +4; running: -4; walking: -2.
Collapsing Floor. This catastrophe only occurs if a character has ascended into a building. The floor section the character stands on collapses, dropping him 10 feet to the floor below. A character that falls in this manner automatically takes 2d6 damage from the fall and the cascading stone, and there is a 33% chance that the floor he lands on will also collapse.
Searching successfully means they can roll on Treasure Table.
The lipless ghoul Volargen is creating the visions. He begins speaking to the party calling them in his head. Saying they have returned so he may have his vengeance. He says ‘you cut my lips off so I couldn’t blow my horn and save the city – Dregoth fell but I’m still standing here in the ruins of its greatness. Ruins you helped them create’. ‘My lust for revenge has given me a life beyond life’.
One of the party sees a vision of them cutting the living man’s lips off. Another member of the party hurls a spell and a building collapses, killing him. This happens shortly before the party meet him in the Templar district.
He will only give vague answers if the party ask about their past. He will mock them for not knowing who they truly are and call them piteous.
When they kill him or if they otherwise get the horn his final words are. Dregoth still lives below this city in the caverns and the caves – he lives still. He will come to the surface soon. He will return.
When they blow the horn, it magically summons three giants. The party watch them coming out of the Sea of Silt. They are vast. 40ft tall and muscular.