Tectuktitlay
  1. Characters

Tectuktitlay

Sorcerer King
NPC
Draj in Athas

Many of the Sorcerer-Kings claim divinity, but none are as dogmatic about as Tectuktitlay. The citizens of Draj worship him, not because they believe he is a god, but because they know the consequences if they don't. He called himself 'The Mighty and Omnipotent Tectuktitlay, Father of Life and Master of the Two Moons'. As you might guess from his appellation, Tectuktitlay claims to be a god.

Many of the Sorcerer-Kings claim divinity, but nonAccording to the tales told by the moon priests, the moons Ral and Guthay pitied the world and gave to it their son, a god in mortal flesh named Tectuktitlay.  The god led his chosen people out of suffering and to a new home.  With a word, he repaired the lands, turning sand to soil and bringing forth lush growth.  With a wave of his hand, he raised a city to give shelter to his followers.  His work complete, Tectuktitlay made ready to depart, but the mortals beseeched him to stay and protect them from jealous enemies who would claim his gifts for themselves.  The Father of Life consented, and the people built for him a palace in which he would dwell forever. Whether citizens believe the story hardly matters.  Self-preservation compels them to, at the least, go through the motions of worshiping Tectuktitlay. In actuality, Tectuktitlay was the ninth Champion of Rajaat, and succeed in his mission to exterminate the wemics of Athas.

Not only is the crude and cruel Tectuktitlay not a god, he is one of weakest of Athas's sorcerer-kings.  Perhaps it is that knowledge that fuels his fervor and drives his ambitions for Draj, a respected warrior state.  He is petty, spiteful, and ravenous for power.  Never content with his holdings, he constantly looks to the west, probing his rivals' lands and defenses for weakness so he can send forth his legions and expand his empire.



STATS

ectuktitlay, Sorcerer King of Kalakmul

Large humanoid (half-giant), lawful evil

Armor Class: 23 (half plate, shield, ring of protection)

Hit Points: 800 (50d10 + 500)

Speed: 40 ft.

STR 24 (+7) DEX 14 (+2) CON 30 (+10) INT 20 (+5) WIS 22 (+6) CHA 26 (+8)

Saving Throws: Int +14, Wis +13, Cha +18

Skills: Arcana +14, Athletics +16, Intimidation +18, Perception +13

Damage Immunities: poison

Condition Immunities: charmed, frightened, poisoned

Senses: darkvision 120 ft., passive Perception 23

Languages: Common, Dwarvish, Giant

Challenge Rating: 30 (155,000 XP)

Innate Spellcasting: Tectuktitlay's innate spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

  • At will: detect magic, feather fall, mage hand, message, prestidigitation
  • 3/day each: counterspell, fireball, fly, greater invisibility, hold person, lightning bolt, magic missile, suggestion, telekinesis
  • 1/day each: dominate person, finger of death, power word stun

Actions:

  • Multiattack. Tectuktitlay makes three melee attacks: two with his battle axe and one with his shield bash.

  • Battle Axe. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 7) slashing damage.

  • Shield Bash. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.

  • Spellcasting. Tectuktitlay is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). He has the following sorcerer spells prepared:

    Cantrips (at will): fire bolt, mage hand, message, prestidigitation 1st level (4 slots): detect magic, magic missile, shield 2nd level (3 slots): detect thoughts, invisibility, scorching ray 3rd level (3 slots): counterspell, fireball, lightning bolt 4th level (3 slots): dimension door, greater invisibility, ice storm 5th level (3 slots): cone of cold, dominate person, hold monster 6th level (2 slots): chain lightning, disintegrate 7th level (2 slots): finger of death, plane shift 8th level (1 slot): power word stun 9th level (1 slot): meteor swarm

Legendary Actions:

Tectuktitlay can take 3 legendary actions per turn, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tectuktitlay regains spent legendary

Title
Sorcerer King

Type
NPC

Gender
Male