ectuktitlay, Sorcerer King of Kalakmul
Large humanoid (half-giant), lawful evil
Armor Class: 23 (half plate, shield, ring of protection)
Hit Points: 800 (50d10 + 500)
Speed: 40 ft.
STR 24 (+7) DEX 14 (+2) CON 30 (+10) INT 20 (+5) WIS 22 (+6) CHA 26 (+8)
Saving Throws: Int +14, Wis +13, Cha +18
Skills: Arcana +14, Athletics +16, Intimidation +18, Perception +13
Damage Immunities: poison
Condition Immunities: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive Perception 23
Languages: Common, Dwarvish, Giant
Challenge Rating: 30 (155,000 XP)
Innate Spellcasting: Tectuktitlay's innate spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
- At will: detect magic, feather fall, mage hand, message, prestidigitation
- 3/day each: counterspell, fireball, fly, greater invisibility, hold person, lightning bolt, magic missile, suggestion, telekinesis
- 1/day each: dominate person, finger of death, power word stun
Actions:
Multiattack. Tectuktitlay makes three melee attacks: two with his battle axe and one with his shield bash.
Battle Axe. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 7) slashing damage.
Shield Bash. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be knocked prone.
Spellcasting. Tectuktitlay is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 26, +18 to hit with spell attacks). He has the following sorcerer spells prepared:
Cantrips (at will): fire bolt, mage hand, message, prestidigitation 1st level (4 slots): detect magic, magic missile, shield 2nd level (3 slots): detect thoughts, invisibility, scorching ray 3rd level (3 slots): counterspell, fireball, lightning bolt 4th level (3 slots): dimension door, greater invisibility, ice storm 5th level (3 slots): cone of cold, dominate person, hold monster 6th level (2 slots): chain lightning, disintegrate 7th level (2 slots): finger of death, plane shift 8th level (1 slot): power word stun 9th level (1 slot): meteor swarm
Legendary Actions:
Tectuktitlay can take 3 legendary actions per turn, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tectuktitlay regains spent legendary