Motivations
STATS
STATS
Small humanoid (human), Neutral Armor Class 13 (mage armor)
Hit Points 78 (12d6 + 36) Speed 30 ft.
STR 10 (+0) DEX 16 (+3) CON 16 (+3) INT 20 (+5) WIS 14 (+2) CHA 18 (+4) Saving Throws Int +9, Wis +6, Cha +8
Skills Arcana +9, History +9, Insight +6 Senses passive Perception 12 Languages Common, Primordial Challenge 7 (2,900 XP) Spellcasting. Siemhouk is a 12th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). Siemhouk has the following spells prepared from the templar spell list: Cantrips (at will): light, mage hand, message 1st level (4 slots): command, detect magic, mage armor, shield, sleep 2nd level (3 slots): hold person, invisibility, mirror image 3rd level (3 slots): dispel magic, magic circle, nondetection 4th level (3 slots): banishment, greater invisibility, stoneskin 5th level (2 slots): dominate person, scrying 6th level (1 slot): mass suggestion Psionics. Siemhouk is a 5th-level psion. Her Psionics save DC is 16 and her Psionics attack bonus is +8. She has the following psionic disciplines prepared: At will: telepathic communication 3/Day each: psionic blast, psychic crush Prodigious Skill. Siemhouk has advantage on saving throws against being charmed or frightened. Nimble Defense. When Siemhouk takes the Dodge action, she can use a bonus action to move up to her speed. Spectral Presence. Siemhouk's spectral quietness and mysterious aura grant her advantage on Dexterity (Stealth) checks. Actions Sorcerer-King's Staff. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 9 (2d8) force damage. Telekinetic Thrust. Siemhouk uses her telekinesis to push a creature within 30 feet of her up to 10 feet in any direction. The target must make a DC 16 Strength saving throw or be moved. Legendary Actions Siemhouk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. Siemhouk regains spent legendary actions at the start of her turn. Teleport. Siemhouk magically teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see. Arcane Blast (Costs 2 Actions). Siemhouk hurls a blast of arcane energy at a creature within 60 feet. The target must make a DC 17 Dexterity saving throw or take 3d10 force damage. Psychic Resilience (Costs 3 Actions). Siemhouk draws upon her strong psionic potential to end one effect on herself that is causing her to be charmed or frightened. Siemhouk, the young prodigy templar, commands the respect and awe of those who interact with her in the city of Nibenay. Despite her tender age, her magical and psionic prowess, guided by the sorcerer-king himself, makes her a force to be reckoned with in the city's political landscape.