Sitar, Legendary Preserver
Medium humanoid (human), any alignment
Armor Class: 18 (mage armor)
Hit Points: 200 (20d8 + 100)
Speed: 30 ft.
STR 8 (-1) DEX 14 (+2) CON 16 (+3) INT 20 (+5) WIS 18 (+4) CHA 12 (+1)
Saving Throws: Int +12, Wis +11
Skills: Arcana +12, Insight +11, Perception +11
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: passive Perception 21
Languages: Common, Elvish, Primordial
Spellcasting: Sitar is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). Sitar has the following spells prepared:
- Cantrips (at will): mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, mage armor, magic missile, shield
- 2nd level (3 slots): detect thoughts, invisibility, mirror image
- 3rd level (3 slots): dispel magic, fireball, lightning bolt
- 4th level (3 slots): banishment, greater invisibility, polymorph
- 5th level (3 slots): cone of cold, hold monster, wall of force
- 6th level (2 slots): chain lightning, disintegrate
- 7th level (2 slots): finger of death, plane shift
- 8th level (1 slot): power word stun
- 9th level (1 slot): meteor swarm
Legendary Actions: Sitar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sitar regains spent legendary actions at the start of her turn.
- Cast a Spell: Sitar casts a spell from her list of prepared spells, using a spell slot as normal.
- Disrupt Magic: Sitar targets one creature within 60 feet of her that she can see. That creature must make a DC 20 Intelligence saving throw or be unable to cast spells for 1 round.
- Teleport: Sitar magically teleports up to 60 feet to an unoccupied space she can see.