Young Small Angel of Decay
Tiny celestial, neutral evil
Armor Class: 16
Hit Points: 22 (5d4 + 5)
Speed: 10 ft., fly 40 ft.
STR 6 (-2) DEX 18 (+4) CON 12 (+1) INT 6 (-2) WIS 10 (+0) CHA 14 (+2)
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands Celestial and Common but can't speak
Challenge: 1/2 (100 XP)
Innate Spellcasting: The angel's innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: poison spray
- 1/day each: ray of sickness, stinking cloud
Actions:
Rotting Touch: Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
Stench Cloud (1/day): The angel releases a cloud of noxious gas in a 10-foot radius centered on itself. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.