Thri-kreen Desert Scout
Medium humanoid (thri-kreen), neutral
Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Skills Perception +3, Stealth +5, Survival +3
Senses passive Perception 13
Languages Thri-kreen
Challenge 2 (450 XP)
Multiattack. The Thri-kreen Desert Scout can make two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Chameleon Carapace. The Thri-kreen Desert Scout can blend in with its surroundings, gaining advantage on Dexterity (Stealth) checks made to hide in desert terrain.
Quick Leap. The Thri-kreen Desert Scout can use its jumping ability to move up to 30 feet in a straight line, without provoking opportunity attacks.
Standing Leap. The Thri-kreen Desert Scout's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Sun Sickness. The Thri-kreen Desert Scout suffers from sun sickness when exposed to direct sunlight for more than 1 hour. While suffering from sun sickness, the Thri-kreen Desert Scout has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Pounce. If the Thri-kreen Desert Scout moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Thri-kreen Desert Scout can make one bite attack against it as a bonus action.
Poison Spit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one creature. Hit: 5 (1d6 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Legendary Actions
The Thri-kreen Desert Scout can take 1 legendary action per round, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Thri-kreen Desert Scout regains spent legendary actions at the start of its turn.
Leap. The Thri-kreen Desert Scout jumps up to 30 feet in a straight line.
Quick Attack. The Thri-kreen Desert Scout makes one claw attack.
Rapid Movement. The Thri-kreen Desert Scout moves up to its speed without provoking opportunity attacks.