Mul Gladiator
Medium humanoid (mul), any alignment
Armor Class: 18 (studded leather, shield)
Hit Points: 162 (18d8 + 72)
Speed: 40 ft.
STR 22 (+6) DEX 16 (+3) CON 18 (+4) INT 8 (-1) WIS 12 (+1) CHA 10 (+0)
Skills: Athletics +11, Intimidation +4
Senses: passive Perception 11
Languages: Common, Dwarvish
Challenge Rating: 10 (5,900 XP)
Actions:
Multiattack. The mul gladiator makes two melee attacks.
Battleaxe. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 6) slashing damage.
Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Net. Ranged Weapon Attack: +8 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained until the net is removed. A restrained creature can use its action to make a DC 16 Strength check, freeing itself or another creature within its reach on a success. Dealing 10 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.
Roar. The mul gladiator lets out a fearsome roar. Each creature within 30 feet of the mul gladiator that can hear it must succeed on a DC 16 Wisdom saving throw or become frightened until the end of the mul gladiator's next turn.
Reactions:
- Parry. The mul gladiator adds 5 to its AC against one melee attack that would hit it. To do so, the mul gladiator must see the attacker and be wielding a melee weapon.