Dray Hunter
Medium humanoid (dray), neutral
Armor Class: 15 (scale mail)
Hit Points: 45 (7d8 + 14)
Speed: 30 ft.
Abilities:
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 8 (-1) |
Skills: Athletics +5, Perception +5, Survival +5
Senses: Darkvision 60 ft., passive Perception 15
Languages: Common, Draconic
Sun Scorched: The Dray Hunter has resistance to fire damage.
Actions:
Multiattack. The Dray Hunter makes two melee attacks or two ranged attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage, or 9 (1d10 + 3) slashing damage if used with two hands.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hunter's Mark (1/day). As a bonus action, the Dray Hunter chooses one creature it can see within 90 feet of it and marks it as its quarry. The Dray Hunter deals an extra 1d6 damage to the target whenever it hits it with a weapon attack, and has advantage on any Wisdom (Perception) or Wisdom (Survival) check it makes to find it. The Hunter's Mark lasts for 1 hour, until the target dies, or until the Dray Hunter uses this ability again.
Bonus Actions:
Second Wind (1/day). The Dray Hunter can use a bonus action to regain 1d10+2 hit points.
Cunning Action. The Dray Hunter can use a bonus action to take the Dash, Disengage, or Hide action.
Equipment:
Scale mail armor, longsword, 2 javelins, shortbow with 20 arrows, backpack, bedroll, waterskin, 10 days of rations, 50 feet of hempen rope, 10 gold pieces.