Medium humanoid (dray), neutral evil
Armor Class: 12
Hit Points: 38 (7d6 + 14)
Speed: 30 ft.
Abilities:
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Saving Throws: Constitution +4, Charisma +3
Skills: Arcana +5, Deception +3, Intimidation +3
Senses: Darkvision 60 ft., passive Perception 10
Languages: Common, Draconic
Sun Scorched: The Dray Defiler Sorcerer has resistance to fire damage.
Defiler Magic. When the Dray Defiler Sorcerer casts a spell, it drains the life force from plants and other living creatures in a 30-foot radius around the caster. For each spell level used, the Dray Defiler Sorcerer causes 1d4 points of damage to all living creatures in the area. The damage caused by Defiler Magic cannot be prevented or reduced in any way.
Spellcasting. The Dray Defiler Sorcerer is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The Dray Defiler Sorcerer has the following sorcerer spells prepared:
Cantrips (at will): Fire Bolt, Mage Hand, Mending, Prestidigitation
1st level (4 slots): Burning Hands, Charm Person, Mage Armor, Shield
2nd level (3 slots): Darkness, Scorching Ray, Shatter
3rd level (2 slots): Fireball, Haste
Actions:
Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 - 1) piercing damage.
Bonus Actions:
Quickened Spell. The Dray Defiler Sorcerer can use 2 sorcery points to cast a spell as a bonus action.
Metamagic (2 sorcery points). The Dray Defiler Sorcerer can use one of the following Metamagic options when casting a spell:
Twinned Spell. If the spell targets only one creature and doesn't have a range of self, the Dray Defiler Sorcerer can spend 2 sorcery points to target a second creature in range with the same spell (the spell must still be able to target the second creature).
Empowered Spell. When the Dray Defiler Sorcerer rolls damage for a spell, it can spend 2 sorcery points to reroll up to 3 of the damage dice.
Equipment:
Dagger, component pouch, backpack, bedroll, waterskin, 10 days of rations, 50 feet of hempen rope, 10 gold pieces.