Medium humanoid (human), any alignment
Armor Class: 12
Hit Points: 27 (6d8)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Saving Throws: Int +4, Wis +3, Cha +5
Skills: Deception +5, History +4, Insight +3, Persuasion +5
Senses: passive Perception 11
Languages: any two languages (usually Common and the merchant house's native tongue)
Challenge: 1/4 (50 XP)
Actions:
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Features:
Keen Senses. The noble has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Noble Born. The noble is proficient in one skill of their choice.
Merchant Connections. The noble has connections to their family's merchant house and can call on them for aid in acquiring goods or services.
Equipment: fine clothes, signet ring, dagger, purse containing 15 gp.