1. Characters

Horth Araxis

Earth Cleric

An earth cleric whose wandering days have come to an end. He can still scale mountains, but long journeys tire him, and have for years. A fit man, his years are betrayed by the dirty wrinkles of his face.

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STATS

Earth Cleric

Medium humanoid (any race), any alignment

Armor Class: 16 (scale mail, shield)

Hit Points: 67 (9d8 + 18)

Speed: 30 ft.

STRDEXCONINTWISCHA
16 (+3)10 (+0)14 (+2)10 (+0)18 (+4)8 (-1)

Saving Throws: Wisdom +7, Charisma -1

Skills: Medicine +7, Religion +4

Senses: passive Perception 14

Languages: any two languages (usually Common and one associated with their deity)

Challenge: 3 (700 XP)

Actions:

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Searing Smite. As a bonus action, the cleric imbues their weapon with divine power. The next time they hit with a melee weapon attack before the spell ends, the weapon deals an extra 1d6 fire damage to the target, and the target must make a DC 15 Constitution saving throw or be blinded until the spell ends. The spell lasts for 1 minute or until used.

Features:

Divine Domain: Earth. The cleric's spells and abilities focus on the power of earth and stone.

Channel Divinity: Destructive Wrath. The cleric can use their Channel Divinity to deal maximum damage with a spell or effect that deals damage.

Spellcasting. The cleric is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The cleric has the following cleric spells prepared:

Cantrips (at will): guidance, resistance, sacred flame, thaumaturgy

1st level (4 slots): bless, command, detect evil and good, sanctuary

2nd level (3 slots): aid, find traps, lesser restoration

3rd level (3 slots): create food and water, meld into stone, protection from energy

4th level (3 slots): freedom of movement, stone shape

5th level (2 slots): greater restoration, wall of stone

6th level (1 slot): move earth

Stonecunning. The cleric has advantage on Intelligence (History) checks related to stonework.

Equipment: shell mail, shield, mace, holy symbol, 20 gp.