Race: Human
Class: Rogue
Level: 5
Alignment: Chaotic Neutral
Armor Class: 15 (studded leather)
Hit Points: 38 (5d8 + 10)
Speed: 30 ft.
Ability Scores:
- Strength: 10
- Dexterity: 18
- Constitution: 14
- Intelligence: 12
- Wisdom: 14
- Charisma: 10
Skills:
- Acrobatics (+7)
- Athletics (+2)
- Stealth (+7)
- Sleight of Hand (+7)
- Perception (+4)
- Deception (+2)
Senses: Passive Perception 14
Languages: Common
Features and Abilities:
- Sneak Attack: Once per turn, Kaelis can deal an extra 3d6 damage to one creature he hits with a weapon attack if he has advantage on the attack roll or if the target is within 5 feet of an ally of Kaelis that isn't incapacitated.
- Cunning Action: Kaelis can take a bonus action on each of his turns to Dash, Disengage, or Hide.
- Uncanny Dodge: When an attacker Kaelis can see hits him with an attack, he can use his reaction to halve the attack's damage against him.
- Evasion: If Kaelis is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
- Thieves' Cant: Kaelis is fluent in Thieves' Cant, a secret language used among thieves and rogues.