Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

Lirra was once a free-spirited elf, roaming the vast deserts of Athas and embracing the wild magic that flowed through her veins. Her nomadic tribe revered the primal forces of the land and the spirits that dwelled within them. However, their way of life was shattered when Nibenay, the sorcerer king of the city of Nibenay, invaded their territory in search of slaves and resources.

During the merciless attack, Lirra fought valiantly to defend her tribe, wielding her innate sorcery to cast powerful elemental spells. But she was eventually overpowered and captured by Nibenay's templars. Bound in chains, her powers were suppressed and she was taken to the city of Nibenay as a prisoner.

Within the confines of Nibenay's dungeons, Lirra endured years of torment and experimentation. Nibenay sought to harness her raw magical potential for his own insidious purposes, subjecting her to cruel rituals and draining her life force. But Lirra's spirit remained unbroken, and a small flicker of her untamed magic still burned within her.

STATS

Class: Sorcerer

Level: 5

Alignment: Chaotic Good

Armor Class: 13 (unarmored)

Hit Points: 36 (5d6 + 10)

Speed: 30 ft.

Ability Scores:

  • Strength: 10
  • Dexterity: 14
  • Constitution: 14
  • Intelligence: 12
  • Wisdom: 10
  • Charisma: 18

Skills:

  • Arcana (+5)
  • Persuasion (+7)
  • Perception (+2)
  • Stealth (+4)
  • Survival (+2)

Senses: Darkvision 60 ft., Passive Perception 12

Languages: Common, Elvish

Features and Abilities:

  • Spellcasting: Lirra is a sorcerer and uses Charisma as her spellcasting ability. She knows 6 sorcerer spells from the Sorcerer Spell List and can cast a total of 4 spells per day.
  • Font of Magic: Lirra has sorcery points equal to her sorcerer level. She can use these points to gain additional spell slots or to fuel certain Metamagic options.
  • Metamagic: Lirra can choose two Metamagic options from the Sorcerer class at 3rd level. These options allow her to manipulate her spells in unique ways, such as heightening their power or casting them subtly.
  • Elemental Affinity: Lirra's spells of her chosen elemental type (fire, lightning, etc.) deal extra damage equal to her Charisma modifier (+4).
  • Wild Magic Surge: Lirra taps into the wild and unpredictable magic of Athas. After casting a sorcerer spell of 1st level or higher, she can roll a d20. On a roll of 1, she triggers a Wild Magic Surge, causing a random magical effect to occur.

Riddle

The riddle in ancient script on her prison door reads:

What has a neck but no head?