Class: Sorcerer
Level: 5
Alignment: Chaotic Good
Armor Class: 13 (unarmored)
Hit Points: 36 (5d6 + 10)
Speed: 30 ft.
Ability Scores:
- Strength: 10
- Dexterity: 14
- Constitution: 14
- Intelligence: 12
- Wisdom: 10
- Charisma: 18
Skills:
- Arcana (+5)
- Persuasion (+7)
- Perception (+2)
- Stealth (+4)
- Survival (+2)
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Common, Elvish
Features and Abilities:
- Spellcasting: Lirra is a sorcerer and uses Charisma as her spellcasting ability. She knows 6 sorcerer spells from the Sorcerer Spell List and can cast a total of 4 spells per day.
- Font of Magic: Lirra has sorcery points equal to her sorcerer level. She can use these points to gain additional spell slots or to fuel certain Metamagic options.
- Metamagic: Lirra can choose two Metamagic options from the Sorcerer class at 3rd level. These options allow her to manipulate her spells in unique ways, such as heightening their power or casting them subtly.
- Elemental Affinity: Lirra's spells of her chosen elemental type (fire, lightning, etc.) deal extra damage equal to her Charisma modifier (+4).
- Wild Magic Surge: Lirra taps into the wild and unpredictable magic of Athas. After casting a sorcerer spell of 1st level or higher, she can roll a d20. On a roll of 1, she triggers a Wild Magic Surge, causing a random magical effect to occur.