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The elite prison guards on Nibenay's private dungeon. 

STATS

Stat Block: Elite Prison Guards

Medium humanoid (any race), any alignment

Armor Class: 17 (magic robes armor)

Hit Points: 75 (10d8 + 30)

Speed: 30 ft.

STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 10 (+0) WIS 14 (+2) CHA 10 (+0)

Saving Throws: Str +5, Con +5

Skills: Perception +4, Athletics +5, Intimidation +2

Senses: Passive Perception 14

Languages: Common

Challenge: 4 (1,100 XP)

Actions

Multiattack. The Elite Prison Guard makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.

Tactical Maneuver. The Elite Prison Guard can use a bonus action to gain advantage on their next melee attack or impose disadvantage on the next melee attack made against them until the end of their next turn.

Magic Robe Armor. The Elite Prison Guard's magic robes provide an additional protection, granting them a +2 bonus to their Armor Class.

Commanding Presence (1/Day). The Elite Prison Guard can use their action to rally their allies. Each friendly creature of their choice within 30 feet of the guard gains advantage on their next attack roll or saving throw within the next minute.

Reactions

Shield Block. When the Elite Prison Guard is hit by an attack, they can use their reaction to gain a +3 bonus to their AC against that attack, potentially causing it to miss.