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The General of Dregoth's army. 

STATS

Dray, General of the Great Army Medium humanoid (dragonborn), lawful neutral

Armor Class 18 (plate armor) Hit Points 180 (20d8 + 100) Speed 30 ft.

STR 20 (+5) DEX 14 (+2) CON 20 (+5) INT 16 (+3) WIS 14 (+2) CHA 16 (+3)

Saving Throws Str +9, Con +9 Skills Athletics +9, History +7, Insight +7, Persuasion +7 Damage Resistances fire Senses passive Perception 12 Languages Common, Draconic

Challenge 15 (13,000 XP)

Brave. Dray has advantage on saving throws against being frightened.

Dragonborn Resilience. Dray has advantage on saving throws against paralysis and being put to sleep.

Indomitable (3/Day). Dray can reroll a saving throw that he fails. He must use the new roll.

Multiattack. Dray makes two melee attacks or uses his Breath Weapon and makes one melee attack.

Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 2) piercing damage.

Breath Weapon (Recharge 5-6). Dray exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.

Leadership Presence. Dray can use his bonus action to bolster the morale of friendly creatures within 30 feet of him. The affected creatures gain advantage on their next saving throw against being frightened.

Commanding Strike. When Dray hits a creature with a melee weapon attack, he can expend a superiority die to issue a command to one friendly creature he can see within 30 feet of him. The target can use its reaction to make one weapon attack against the commanded creature.

Action Surge (1/Day). Dray can take an additional action on his turn.

Legendary Resistance (3/Day). If Dray fails a saving throw, he can choose to succeed instead.