Half-Giant Bodyguard Half giant, lawful evil
Armor Class: 19 (plate armor) Hit Points: 180 Speed: 40 ft.
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
Saving Throws | +11 | +4 | +8 | +2 | +4 | +4 |
Skills | Athletics +11, Perception +4, Intimidation +8 | |||||
Damage Resistances | Bludgeoning, Piercing, and Slashing from nonmagical attacks | |||||
Condition Immunities | Charmed, Frightened | |||||
Senses | Passive Perception 14 | |||||
Languages | Common | |||||
Challenge | 17 (18,000 XP) |
Brave. The Half-Giant Bodyguard has advantage on saving throws against being frightened.
Magic Resistance. The Half-Giant Bodyguard has advantage on saving throws against spells and other magical effects.
Powerful Build. The Half-Giant Bodyguard counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Actions Multiattack. The Half-Giant Bodyguard makes two attacks with his metal rod or one attack with his metal rod and one Unarmed Strike.
Metal Rod. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage. This weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks.
Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage.
Powerful Swing (Recharge 5-6). The Half-Giant Bodyguard swings his metal rod with immense force, creating a shockwave of energy. Each creature in a 20-foot cone originating from him must make a DC 18 Strength saving throw, taking 45 (10d8) bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, each affected creature must succeed on a DC 18 Constitution saving throw or be stunned until the end of its next turn.
Reckless Defense. The Half-Giant Bodyguard can choose to impose disadvantage on all attack rolls made against him until the start of his next turn. However, any successful attack made against him during this time deals double damage.
Legendary Actions The Half-Giant Bodyguard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Half-Giant Bodyguard regains spent legendary actions at the start of its turn.
Metal Rod Attack. The Half-Giant Bodyguard makes one attack with his metal rod.
Crushing Grasp. The Half-Giant Bodyguard attempts to grapple a Large or smaller creature within 10 feet of him. The target must succeed on a DC 18 Strength saving throw or be grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Half-Giant Bodyguard can't use his metal rod on other targets.
Roaring Challenge (Costs 2 Actions). The Half-Giant Bodyguard lets out a terrifying roar. Each creature of his choice within 60 feet of him that can hear him must make a DC 18 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.