Marrah, daughter of Veralia, is the Daemon of the sea, aquatic creatures, and the unknown depths. She also holds sway over less tangible concepts such as ancient sea knowledge, long voyages, and gradual tidal change. No community that lives by the sea can ignore the influence of Marrah, the furious daemon whose tempestuous nature reflects and is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor.
The Wavemother is worshiped out of fear instead of adoration, and ship crews offer her gems, tossed over the side, to calm storm-tossed waters. As her most common moniker suggests, she is viewed as capricious and cruel with no firm ethical outlook; the sea is a savage place, and those who travel it had best be willing to pay the price of challenging her domain.
There is little in the way of an organized clergy of Marrah. Her priests roam coastal cities, warning of doom and demanding free passage on ships in return for ensuring the goddess’s pleasure. Often they wear the colors of waves and storms, and they decorate themselves with items that remind others of the sea’s dangerous nature — a necklace of shark teeth, seaweed wrapped about a human bone, and so on. Marrah does have a large number of shrines in the coastal cities, and sailors often leave flowers or small candies at them in hopes that she will spare them on their next voyage.