Every character automatically gains the bonuses below, at the appropriate level. These are all potency bonuses and do not stack with item bonuses - you use the higher of the two, if you have both. For example, Valeros, a level 7 Fighter, finds a potent magical longsword that has a +2 item bonus to attacks. He would have a +2 item bonus to his attacks with this longsword (as it is greater than his inherent +1 potency bonus to all attacks), but all other weapons will still have a +1 potency bonus to their attacks.
This variant ensures that even if a character is using unfamilar weaponry, or items tied to their backstory/concept, there are not undue penalties to their core statistics.
| Level | Benefit |
| 1 | - |
| 2 | Attack Potency +1 |
| 3 | Increase Proficiency in Background Lore (Expert) |
| 4 | Devastating Attacks (two dice) |
| 5 | Defense Potency +1 |
| 6 | - |
| 7 | Increase Proficiency in Background Lore (Master) |
| 8 | Saving Throw Potency +1 |
| 9 | - |
| 10 | Attack Potency +2 |
| 11 | Defense Potency +2 |
| 12 | Devastating Attacks (three dice) |
| 13 | - |
| 14 | Saving Throw Potency +2 |
| 15 | Increase Proficiency in Background Lore (Legendary) |
| 16 | Attack Potency +3 |
| 17 | - |
| 18 | Defense Potency +3 |
| 19 | Devastating Attacks (four dice) |
| 20 | Saving Throw Potency +3 |
Attack Potency
Starting at 2nd level, you gain a +1 potency bonus to attack rolls with all weapons and unarmed attacks. This increases to +2 at 10th level, and +3 at 16th level.
Increase Proficiency in Background Lore
At 3rd level, your proficiency in the Lore skill that your Background provided (such as Scribing Lore for the Acolyte Background) increases to Expert. This Lore increases to Master proficiency at level 7 and Legendary at level 15.
Devastating Attacks
At 4th level, your weapon and unarmed Strikes deal two damage dice instead of one. This increases to three at 12th level and to four at 19th level.
Defense Potency
At 5th level, you gain a +1 potency bonus to AC. At 11th level, this bonus increases to +2, and at 18th level, to +3.
Saving Throw Potency
At 8th level, you gain a +1 potency bonus to saves, increasing to +2 at level 14 and +3 at level 20.