1. Objects

Hectin Autocarriage

A somewhat common Desoleum civilian vehicle, the Hectin is often used to carry personages not suited to the normal transport methods, moving them across the lanes and habways of the hive levels in relative safety. Most have enclosed passenger areas, but some lesser-quality or converted models feature open areas in the rear. They are also seen outside the hives, racing to drop points or roaring away from pursuing Sanctionaries.

Armour
Speed
Crew
12 / 8
Fast
1
Passengers
Size

5*
Large


Traits

Rugged: This vehicle is built for harsh conditions and is especially resilient. Each time it suffers a Critical Hit, roll twice and use the lower result.

Variants

Gang Wheels: Many Hectins are modified to have open sections at the rear. This grants the following modifications:

  • The vehicle can now hold 8 passengers.
  • the Hectin can be upgraded to carry any separately acquired Basic weapon to be Pintle-mounted on the chassis.
  • Crew and passengers can be targeted by enemies directly.
  • If a result of Crew/Passengers hit is rolled on the Vehicle Critical Hit Table, the victim does not add the vehicle’s Armour to their own when determining damage.
  • If this vehicle goes Out of Control, passengers and crew must make a Challenging (+0) Reflexes Test or be thrown off.
  • Passengers and Crew may choose to oppose Melee attacks made against this vehicle

Hectins from the Dawn: Ancient and rare Hectin models use anti-grav technology. These variants use the following rules:

  • Its Availability changes to Exotic.
  • It moves an Immediate distance above the ground, but can adjust that height slightly to move over obstacles.
    • Skimmers can also move to Low Altitude, as described in the rules for Flying.
    • It ignores all forms of difficult terrain (except those deemed appropriate by the GM).
  • It gains a +10 bonus on all Piloting Tests that involve manoeuvering.
  • Skimmers crash when Out of Control as if they are flying vehicles.
  • It can Ram, but suffers an automatic Critical Hit if it fails the opposed test.
  • A Skimmer is often far more difficult to hit in melee combat than its ground-based counterparts, and thus all Melee attacks against it suffer a –10 penalty.


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