Requirement: 2 Advances in Melee

You are able to disarm an opponent with a careful flick of the wrist or a well-aimed blow to the hand. When you make a melee Attack against an opponent who is the same size or smaller than you, instead of dealing damage you can choose to disarm them. If you succeed, your opponent drops a held object, which flies into a random adjacent Zone (with further effects as determined by the GM). If you win by +2 SL, you can determine which Zone the object lands in; if you win by +4 SL, you can take the object if you have a free hand, plucking it from the air with a flourish.

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