1. Notes

Making an Attack

One of the most common Actions is to attack an opponent. When you are attacking an enemy you are doing everything you can to deal grievous bodily harm, and they are doing everything they can to avoid it. The steps for making an attack are as follows:

  • Check Range: Check you are within Range of the target. For melee attacks, you must be within Immediate Range. For ranged attacks, you must be within the weapon’s range.
  • Roll to Hit: If you are making a melee attack, make a Melee Test opposed by the target’s Melee or Reflexes. For a ranged attack, make a Challenging (+0) Ranged Test.
  • Determine Hit Location: To see where you hit your target, use the units number and consult the table below. Creatures with different body shapes may use different hit locations.
  • Deal Damage: The Damage dealt is equal to the Weapon Damage plus the SL of your attack Test. This Damage is then reduced by any Armour on the target location. The target suffers the remaining Damage as Wounds.

If there is ever ambiguity about Hit Location, such as suffering a Critical Wound from a great fall, an explosion, or psychic phenomena, the GM rolls 1d10 and consults the Hit Location Table to determine the point of contact.

Hit Locations

Units Result
Location
1
Head
2
Left Arm
3
Right Arm
4
Left Leg
5
Right Leg
6 - 10
Body


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Notes