Kanka is built by just the two of us. Support our quest and enjoy an ad-free experience — for less than the cost of a fancy coffee. Subscribe now.

  1. Objects

Synthetics Construction

Synthetics, robots, bots, drones, droids have been created to perform specific tasks.

Class V.I.

Roll

Min/Apt

Body Style

Type I

Maintenance

6/14

Role specific, spiders, octo’s – programmed routines

Type II

Labour

7/10

Role specific – crabs, spiders, walkers – basic V.I.

Type III

Domestic

9/12

Humanoid Android– low level V.I.

Type IV

Utility

10*/14*

Variable…

Type V

Service

10/14

Similar to domestic – aka mannequins – average V.I.

Type VI

Security

10/10

Android or Mech in style with sophisticated V.I.

Type VII

Cyborg

*

Android/Gynoid combat chassis with self-aware V.I.

Type VIII

Avatars

10/14

V.I.’s installed in starships and mech.


All but Type I Cyberbrains utilise the V.I. architecture for the robots brain. Virtual Intelligence allows for the unit to utilise programmed data and past experience to perform its role. Only Cyborg are fully self-aware and capable of creative thought and adaptation.

Build System

Chassis

BP

Move

Locomotion

HPs

Size

Bod/Pro

Base SP

Wt

Humanoid

 

 

Biped

 

 

 

 

 

 

Small

8

2

2

0

2-4

10/10

50

50

 

Medium

10

3

2

0

5-7

12/10

100

100

 

Large

14

5

2

1

8-16

30/10

240

300

 

Animorphic

 

 

Multi leg - 2 BP per extra leg pair past 2

 

 

Small

6*

3

4-8

0

2-4

10/10

50

50

 

Medium

8*

4

4-8

1

5-7

14/10

100

100

 

Large

10*

5

4-8

2

8-16

30/10

240

300

 

Huge

12*

6

4-8

4

17-31

50/10

540

600

 

Drone

 

 

Repulsor

 

 

 

 

 

 

Tiny

3

4

 

0

0.1-1

8/10

20

25

 

Small

4

4

 

1

2-4

10/10

50

50

 

Medium

6

4

 

2

5-7

14/10

100

100

 

Large

8

4

 

4

8-16

30/10

240

300

 

Base

 

 

Static

 

 

 

 

 

 

Medium

8

0

 

2

4

0/10

200

600

 

Large

10

0

 

4

8

0/10

300

1800

 

Huge

12

0

 

8

16

0/10

600

5400

 

Massive

14

0

 

16

32

0/10

900

16200

 

Gigantic

16

0

 

32

64

0/10

1200

48600

 

 

VI Rating

Mind

Aptitude

Social

Skill Points

BP

Max Skill Rank

I*

6

14

0

60

1

Veteran

II

7

10

4

70

2

Veteran

III

9

12

10

90

4

Veteran

IV

10

14

4

100

8

Elite

V

10

14

10

100

8

Elite

VI

10

10

10

100

7

Elite

VIII

10

14

8

100

8

Master

Increase Mind

2 BP per point

Increase Aptitiude

8 BP per point

Increase Social

3 BP per point

Skillsoft Upgrade

1 BP per 20%

 

Armour Rating: AR

1 BP per increment in armour, +5kg per increment. For every 3 ranks of armour reduce Move by 1.

Structure Points: SP

Chassis + 1 BP per 5 SP, 2kg per extra SP

Body Modifier

1 BP per 2 point, +2kg per Body point, for every extra 2 Body reduce Prowess by 1

Prowess Modifier

Chassis + 3 BP per point to increase, +5kg per point

Move modifier

2 BP per meter of move, +2kg per point

Power Cell

2 BP per size category; allows up to 120 hours operation before a recharge is required.

EMP Hardening

1 BP per +10% (Base = Body in %)

 

Options

 

Arm

2 each, humanoid start with 2 as standard.

Hand

1 each

Claw

0.5, incapable of fine motor skills.

 

 

Sensors

Standard optical and audio, heat sensor, pressure sensor, gps

Lowlight

1 per 10 meters (max 60m)

Thermal

1 per 5 meters (max 40m)

Radar

2 per 20 meters (max 120m)

UV

2 per 5 meters (max 20m)

Radiation

2 for a 3 meter diameter

Toxin

2, immediate area

Motion

4 per 20 meters (max 100m)

 

 

Fire Extinguisher

1 BP

Laser Cutter/Welder

1BP per 2D6 cutting

Tool Arm

1BP

 

 

Comms

 

1km

0 BP

5km

2 BP

10km

4 BP

20km

8 BP

 

 

1BP = 250c

Repairing Synthetics

Damage Level

% of SP damaged

Time

Cost in parts

Effect

Light Damage

01-50%

15 mins

10%

Full repair

Moderate Damage

51-75%

1 hour

20%

Full repair

Heavily Damaged

76-90%

6 hours

40%

Full repair

Nearly Destroyed

91-99%

1 day

80%

Full repair

 

 

 

 

 

Quick repair

 

1 min

100

10% of max SD