Mech Construction
  1. Objects

Mech Construction

Mech are armoured fighting units that have replaced many conventional tanks. They stand at least 12 feet tall and can reach nearly 100 feet tall. However most are between 12 and 32 feet in height.

They are fitted with Hard Points which allows for weapon systems to directly mount on the mech.

They appear in 2 forms, Humanoid or Anamorphic. Anamorphic Mech tend to appear quite dinosaur, insect or crab like but there are exceptions.

 

Mech Construction System                                                                                                   


1BP=2500 credits

 

Common Features

Life Support

1km Comms

HUD, +5% Perception tests

 

Armour Rating: AR

5 BP per increment in armour, see armour table. For every 3 ranks of armour reduce Move by  1.

Structure Points: SP

Chassis + 2 BP per 5 SP, 10kg per SP (min 300 – max 1000)

Prowess Mod

Starts at -6, cost 3 BP per point to increase, +15kg per point

Move modifier

4 BP per  5 meter of move, +50kg per 5 meters

 

 

 

Comms

 

1km

 

0 BP

 

5km

2 BP

 

10km

4 BP

 

25km

6 BP

 

100km

10 BP

Power Cell

4 BP per  40 hours of operation before recharge is required

 

Options

Arm

6 each, Humanoid come with 2 arms as standard.

Hand

3 each

Claw

1 each, incapable of fine motor skills.

 

 

Sensors

Standard optical and audio, heat sensor, pressure sensor and GPS.

Lowlight

1 per 20 meters (max 200m)

Thermal

1 per 10 meters (max 100m)

Radar

5 per 500 meters (max 5k)

UV

2 per 10 meters (max 100m)

Radiation

2 for a 3 meter diameter

Toxin

2, immediate area

Motion sensor

4 per 20 meters (max 100m)

 

Chassis

BP

Move

Locomotion

Hard Points

Wt (t)

Base SP

Humanoid

 

 

Leg X 2

 

 

 

Large

8

30

 

2

1

300

Huge

16

25

 

3

5

600

Massive

24

20

 

4

25

900

Gargantuan

32

15

 

5

50

1200

Animorphic - Multi leg - 6 BP per extra leg pair past 2

Large

6

30

 

3

1

300

Huge

12

25

 

4

5

600

Massive

18

20

 

5

25

900

Gargantuan

24

15

 

6

50

1200

 

 

 

 

 

 

 

Size

Height

(Ave)

Evade

HTH Mod

Max Lift (t)

Large

8-16

12

-10%

0

5

Huge

17-31

24

-20%

+2D6

20

Massive

32-48

36

-30%

+4D6

100

Gargantuan

65-96

72

-40%

+6D6

200

 

Step/BP

Armour Increment

Pro Pen

 

Weight

Move Pen

1/5

2D6X10

-6

 

+200

0

2/10

3D6X10

-6

 

+400

-5

3/15

4D6X10

-6

 

+800

-10

4/20

5D6X10

-7

 

+1600

-15

5/25

6D6X10

-7

 

+2400

-20

6/30

7D6X10

-7

 

+3200

-25

7/35

8D6X10

-8

 

+4000

-30

8/40

9D6x10

-8

 

+4800

-35

9/50

10D6X10

-8

 

+5600

-40

10/55

11D6X10

-9

 

+6400

-50



Weapon Systems

Weapon

ACC

DMG

RNG

CLIP

ROF

HP/WT

BP Cost

Handheld

Punch

0

6D6*

0

NA

NA

NA

NA

Power Kick

-10%

1d4+1X10*

0

NA

NA

NA

NA

Electo Punch

0

1d4+1X10*

0

6

1

 

2

Vibro Axe

 

2D4X10

0

0

NA

50

4

Chain Gun

0

1D4X10

400

1000

50

35

3

Linear Rifle

0

1D4+1X10/

1D6+1X10

10/800

30

1

150

5

G Launcher

-5%

V

800

12

1

120

 

Plasma Ejector

-5%

2D6X10

400

9

1

200

6

 

 

 

 

 

 

 

 

Hard Point Weapons

Weapon

Acc

Damage

Range

Clip

ROF

HP/WT

BP Cost

Light Autogun

0

2D6X10

800

50

1

1/45

6

Heavy Autogun

0

4D6X10

1200

30

2

2/90

10

Chain Gun

0

1D6X10

400

5000

50

1/35

4

Rail cannon

+5%

1D6+1X10

1000

1000

10

2/120

12

Assault Gun

0

8D6X10

2000

12

1

3/*

16

G Launcher

-10%

V

400

10

1

1

3

Mortat, Lt

0

5D6X10

1200

6

1

3

8

Mortar, Hvy

0

8D6X10

2000

4

1

4

12

Rocket Pod Lt

-10%

1D6X10*

400

8

*

1/60

6

Rocket Pod, Md

-10%

1D6X10*

400

16

*

2/120

8

Rocket Pod, Hvy

-10%

1D6X10*

400

24

*

3/240

10

 

 

 

 

 

 

 

 

 

Grenades

 

 

 

 

 

 

 

 

Type

Damage

AOE

Wt

Cost

 

 

 

 

Flechette

6D6*

5/15

0.2

50

 

 

 

 

HIEX Airburst

1D4X10

10

0.2

80

 

 

 

 

AP

6D6**

5/10

0.2

80

 

 

 

 

Non lethal

6D6 Stun

10

0.2

30

 

 

 

 

* AR is doubled

 

** AR is halved

 

 

Repairing your Mech

Damage Level

% of SP damaged

Time

Cost in parts

Effect

Light Damage

01-50%

15 mins

10%

Full repair

Moderate Damage

51-75%

1 hour

20%

Full repair

Heavily Damaged

76-90%

6 hours

40%

Full repair

Nearly Destroyed

91-99%

5 days

80%

Full repair

 

 

 

 

 

Quick repair

 

1 min

100

10% of max SD

 



 

 

 

 

 

Model: ATL-12/CM-0056 RAPTOR

 

 

Chassis

Huge Anamorphic

Locomotion

2 x Legs

HTH Mod         

+2D6

Height

24

Hard Points

4

Weight

7110kg

Max Lift

20000kg

Comms Range

5k

Power Cells

40 hours

Systems

Life Support

 

 

 

HUD (+5% Perception)

Move         

25 (5)

 

5k Comms

Pilot

-2

 

Radar 1k

Evade Pen

-20%

 

Thermal (50 meters)

Armour Rating

3D6X10

 

 

Structure Points

600

 

 

Weapon Systems

Weapon

Acc

DMG

RNG

Clip

ROF

Wt/HP

Power Kick

-10%

1D4+1X10+2D6

0

NA

1

NA

Chain Gun

0

1D6X10

400

5000

50

1

Light Autogun

0

2D6X10

800

50

1

1

# 1 Rocketpod, lt

-10%

1D6X10*

400

8

1/2/4/8

1

# 2 Rocketpod, lt

-10%

1D6X10*

400

8

1/2/4/8

1