Mech are armoured fighting units that have replaced many conventional tanks. They stand at least 12 feet tall and can reach nearly 100 feet tall. However most are between 12 and 32 feet in height.
They are fitted with Hard Points which allows for weapon systems to directly mount on the mech.
They appear in 2 forms, Humanoid or Anamorphic. Anamorphic Mech tend to appear quite dinosaur, insect or crab like but there are exceptions.
Mech
Construction System 1BP=2500 credits |
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Common Features |
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Life Support |
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1km Comms |
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HUD, +5% Perception tests |
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Armour Rating: AR |
5 BP per increment in armour, see armour table. For every 3 ranks of armour reduce Move by 1. |
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Structure Points: SP |
Chassis + 2 BP per 5 SP, 10kg per SP (min 300 – max 1000) |
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Prowess Mod |
Starts at -6, cost 3 BP per point to increase, +15kg per point |
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Move modifier |
4 BP per 5 meter of move, +50kg per 5 meters |
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Comms |
1km |
0 BP |
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5km |
2 BP |
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10km |
4 BP |
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25km |
6 BP |
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100km |
10 BP |
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Power Cell |
4 BP per 40 hours of operation before recharge is required |
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Options |
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Arm |
6 each, Humanoid come with 2 arms as standard. |
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Hand |
3 each |
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Claw |
1 each, incapable of fine motor skills. |
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Sensors |
Standard optical and audio, heat sensor, pressure sensor and GPS. |
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Lowlight |
1 per 20 meters (max 200m) |
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Thermal |
1 per 10 meters (max 100m) |
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Radar |
5 per 500 meters (max 5k) |
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UV |
2 per 10 meters (max 100m) |
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Radiation |
2 for a 3 meter diameter |
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Toxin |
2, immediate area |
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Motion sensor |
4 per 20 meters (max 100m) |
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Chassis |
BP |
Move |
Locomotion |
Hard Points |
Wt (t) |
Base SP |
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Humanoid |
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Leg X 2 |
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Large |
8 |
30 |
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2 |
1 |
300 |
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Huge |
16 |
25 |
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3 |
5 |
600 |
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Massive |
24 |
20 |
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4 |
25 |
900 |
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Gargantuan |
32 |
15 |
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5 |
50 |
1200 |
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Animorphic - Multi leg - 6 BP per extra leg pair past 2 |
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Large |
6 |
30 |
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3 |
1 |
300 |
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Huge |
12 |
25 |
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4 |
5 |
600 |
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Massive |
18 |
20 |
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5 |
25 |
900 |
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Gargantuan |
24 |
15 |
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6 |
50 |
1200 |
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Size |
Height |
(Ave) |
Evade |
HTH Mod |
Max Lift (t) |
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Large |
8-16 |
12 |
-10% |
0 |
5 |
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Huge |
17-31 |
24 |
-20% |
+2D6 |
20 |
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Massive |
32-48 |
36 |
-30% |
+4D6 |
100 |
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Gargantuan |
65-96 |
72 |
-40% |
+6D6 |
200 |
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Step/BP |
Armour Increment |
Pro Pen |
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Weight |
Move Pen |
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1/5 |
2D6X10 |
-6 |
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+200 |
0 |
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2/10 |
3D6X10 |
-6 |
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+400 |
-5 |
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3/15 |
4D6X10 |
-6 |
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+800 |
-10 |
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4/20 |
5D6X10 |
-7 |
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+1600 |
-15 |
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5/25 |
6D6X10 |
-7 |
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+2400 |
-20 |
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6/30 |
7D6X10 |
-7 |
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+3200 |
-25 |
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7/35 |
8D6X10 |
-8 |
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+4000 |
-30 |
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8/40 |
9D6x10 |
-8 |
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+4800 |
-35 |
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9/50 |
10D6X10 |
-8 |
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+5600 |
-40 |
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10/55 |
11D6X10 |
-9 |
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+6400 |
-50 |
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Weapon Systems
Weapon |
ACC |
DMG |
RNG |
CLIP |
ROF |
HP/WT |
BP Cost |
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Handheld |
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Punch |
0 |
6D6* |
0 |
NA |
NA |
NA |
NA |
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Power Kick |
-10% |
1d4+1X10* |
0 |
NA |
NA |
NA |
NA |
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Electo Punch |
0 |
1d4+1X10* |
0 |
6 |
1 |
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2 |
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Vibro Axe |
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2D4X10 |
0 |
0 |
NA |
50 |
4 |
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Chain Gun |
0 |
1D4X10 |
400 |
1000 |
50 |
35 |
3 |
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Linear Rifle |
0 |
1D4+1X10/ 1D6+1X10 |
10/800 |
30 |
1 |
150 |
5 |
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G Launcher |
-5% |
V |
800 |
12 |
1 |
120 |
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Plasma Ejector |
-5% |
2D6X10 |
400 |
9 |
1 |
200 |
6 |
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Hard Point Weapons |
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Weapon |
Acc |
Damage |
Range |
Clip |
ROF |
HP/WT |
BP Cost |
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Light Autogun |
0 |
2D6X10 |
800 |
50 |
1 |
1/45 |
6 |
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Heavy Autogun |
0 |
4D6X10 |
1200 |
30 |
2 |
2/90 |
10 |
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Chain Gun |
0 |
1D6X10 |
400 |
5000 |
50 |
1/35 |
4 |
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Rail cannon |
+5% |
1D6+1X10 |
1000 |
1000 |
10 |
2/120 |
12 |
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Assault Gun |
0 |
8D6X10 |
2000 |
12 |
1 |
3/* |
16 |
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G Launcher |
-10% |
V |
400 |
10 |
1 |
1 |
3 |
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Mortat, Lt |
0 |
5D6X10 |
1200 |
6 |
1 |
3 |
8 |
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Mortar, Hvy |
0 |
8D6X10 |
2000 |
4 |
1 |
4 |
12 |
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Rocket Pod Lt |
-10% |
1D6X10* |
400 |
8 |
* |
1/60 |
6 |
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Rocket Pod, Md |
-10% |
1D6X10* |
400 |
16 |
* |
2/120 |
8 |
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Rocket Pod, Hvy |
-10% |
1D6X10* |
400 |
24 |
* |
3/240 |
10 |
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Grenades |
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Type |
Damage |
AOE |
Wt |
Cost |
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Flechette |
6D6* |
5/15 |
0.2 |
50 |
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HIEX Airburst |
1D4X10 |
10 |
0.2 |
80 |
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AP |
6D6** |
5/10 |
0.2 |
80 |
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Non lethal |
6D6 Stun |
10 |
0.2 |
30 |
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* AR is doubled |
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** AR is halved |
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Repairing your Mech
Damage Level |
% of SP damaged |
Time |
Cost in parts |
Effect |
Light Damage |
01-50% |
15 mins |
10% |
Full repair |
Moderate Damage |
51-75% |
1 hour |
20% |
Full repair |
Heavily Damaged |
76-90% |
6 hours |
40% |
Full repair |
Nearly Destroyed |
91-99% |
5 days |
80% |
Full repair |
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Quick repair |
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1 min |
100 |
10% of max SD |
Model: ATL-12/CM-0056 RAPTOR
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Chassis |
Huge Anamorphic |
Locomotion |
2 x Legs |
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HTH Mod |
+2D6 |
Height |
24 |
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Hard Points |
4 |
Weight |
7110kg |
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Max Lift |
20000kg |
Comms Range |
5k |
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Power Cells |
40 hours |
Systems |
Life Support |
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HUD (+5% Perception) |
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Move |
25 (5) |
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5k Comms |
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Pilot |
-2 |
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Radar 1k |
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Evade Pen |
-20% |
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Thermal (50 meters) |
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Armour Rating |
3D6X10 |
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Structure Points |
600 |
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Weapon Systems |
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Weapon |
Acc |
DMG |
RNG |
Clip |
ROF |
Wt/HP |
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Power Kick |
-10% |
1D4+1X10+2D6 |
0 |
NA |
1 |
NA |
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Chain Gun |
0 |
1D6X10 |
400 |
5000 |
50 |
1 |
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Light Autogun |
0 |
2D6X10 |
800 |
50 |
1 |
1 |
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# 1 Rocketpod, lt |
-10% |
1D6X10* |
400 |
8 |
1/2/4/8 |
1 |
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# 2 Rocketpod, lt |
-10% |
1D6X10* |
400 |
8 |
1/2/4/8 |
1 |
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