1. Advantages

(•••) Display Grandiose Might

The Ogre can boost his Strength by a significant degree for tasks not involving combat. The character can run, climb, jump and lift heavy objects far more effectively than normal.

Cost: 2 Glamour

Dice Pool: Athletics + Wyrd ({Athletics} + {Supernatural Trait})

Action: Instant

Catch: The character is using this clause for the express purpose of showing off his physical or athletic prowess to others, perhaps to gain some prize or to win acclaim, but not for any more practical purpose.

Roll Results

Dramatic Failure: The character strains his muscles and functions as if his Strength was half normal (round down) for the duration of the scene.

Failure: The character’s Strength is unaffected.

Success: The character gains additional dots of Strength equal to his Wyrd. The character can only use this added might for non-combat purposes. If the character attacks an opponent, the affects of this clause instantly end. Otherwise, it lasts for one full scene and provides bonuses to Speed, to lifting objects, breaking down or holding back a door, climbing, jumping and all other Strength dice pools not including combat. Attempting to break inanimate objects does not count as combat.

Exceptional Success: Along with bonuses already provided, the character gains the 9 again quality to all appropriate Strength rolls for the scene.

Suggested Modifiers

Modifier Situation
+1 The character is dressed in a way that shows off his muscles and physique.
–1The character is dressed in a way that hides his physique.

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