1. Advantages

Hall of Mirrors

The fetch sends its changeling into a confusing nightmare world, in which everyone bears his own (Masked) face. This requires the fetch to touch the changeling, and for the player to spend one point of Glamour and one point of Willpower. For the remainder of the scene, the changeling sees his own face (minus the mien) on every non-changeling the changeling sees. Clothing does not change, and so a man looking at a woman and her child sees them both as they are… with his face. This power is useful as an escape tactic, but also to drive a changeling mad.

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